We’ve released the R59.1 update to address a few critical issues that we have shared in previous posts. These couldn’t just be “patched” in, so we needed a full client update to be expedited through the process to get these fixes in place.
Here is what the update addresses…
Addresses a critical issue causing a crash when characters out on patrol are required for a mission
Fixes an issue preventing Team-Ups and essential characters from dealing correct damage
Fixes an issue preventing AI characters from dealing correct damage
I don’t understand why the game doesn’t just immediately kick everyone off to force them to get the patch when you’re talking about a change that completely breaks PvE.
As a mobile player, the data charges to update this are significant, so I only update on my home wireless. I feel that having 12 hours or so until the force update is appropriate to allow the users of the game to update without cutting off their access for potentially an extended period of time.
What I mean is that if the patch only updated something minor like TUs are now remembered across matches it’s okay they don’t force everyone to reload. I don’t see how you can have not force everyone to reload when you’ve borderline godmode for PvE events for those who haven’t updated yet compared to those who do.
But it also means when they put through the R59 patch that broke PvE, I was playing the hard version until I could update. It cuts both ways. Now if they could figure out a way to just load the update at 10 mb of data, rather than the whole game at 200mb, I would be more than happy to have the updates forced immediately.
The scaling is currently correct. The bug is that while enemies match damage correctly for their level, their abilities are always being cast at the minimum level for their star rarity rating. Thus 3s were casting powers at level 40, 2s at 15, and 1s at 1; regardless of their actual level.
That said, I believe event MMR is already crazy inflated because virtually everyone has been cakewalking the first three subs of this event. Everyone will be paying dearly for this for the rest of the event through over-inflated enemy levels.
Pretty sure scaling has reset after every sub since around Prodigal Sun so there wouldn’t be any adverse effect except on whatever sub the patch kicks in. It may look like it’s constantly going up because later missions tend to start at higher level, especially in an event like The Hunt where Savage Land missions always started with very high levels.