I was just thinking about how perfect scores should maybe be less possible. This may build upon my “Dispersing Wealth” discussion found here.
The presence of a high number of perfect scores creates a high number of people getting scores that fill up the top end of the leaderboards, who are usually the same people (myself included at times). I don’t hate perfect scores but I feel they can sometimes create unwanted stress or frustration. I hear for platinum (as I am Gold), a loss in 1 point drops you down like more than 30 ranks and it really frustrates a lot of people. Perhaps it has a lot to do with the amount of effort/time spent vs the rewards they receive? And I am sure there are positive aspects but anyhow..
I remember when the AI (Greg) was super OP omnipotent and everyone hate it, as did I - but I did adapt.. then it was super weird when Greg become less than average Greg. The fact of the matter was how excessive he was. However, what if for a particular event your last 5 games, Greg was super OP and hard to beat, dependent on how many total points you had for the event thus far. For instance, if there are a total of 30 games for an event (probably a PvP one) and each game is worth 9 points (like RTO, I think?), if you have played 20 games and have a score range of 171 (1 loss) - 180 (perfect), your next 5 games results in facing a Greg with a higher difficulty. Then dependent upon your score after those 5 games, your next 5 games could be facing the omnipotent OP Greg. Perhaps this will reduce the number of perfect scores such that achieving a perfect score is actually a feat worth bragging about.
Ultimately, this may cause some more fluctuation of the top end of leaderboards, provide a challenge (for some), create less perfect scores so that maybe reward opportunities can be provided to others, possibly reduce some frustration/stress as perfect scores will be harder to achieve and become more of the norm with less people tie-ing for the same score so there are less total ranking drops because 50 people are tied for 1st place (although the opposite could be true as well when facing the harder Greg; but, initially I was thinking it would be like an “Oh, well. It’s not so bad” since the negative connotations associated with not getting a perfect will be less severe, considering its not an isolated one-time lucky Greg I faced; but one, almost everyone at this level faces), etc etc.
I was wondering what people maybe thought of this? Honestly, I was writing this and thought… is this really a good idea? I like getting top tier prizes… hmmm.. not sure I will be happy with this change; but, perhaps, just perhaps, its worth it and may make the game more fun and reasonably competitive with more flux.