Player Shield Agents

Since we’ll soon have alliances, we should be able to get some sort of Shield Agent to stand in for us.

For example, for an alliance action, I might need to bring in B@con Magic’s agent, and that agent might bring me
1 green + 1 Black per turn.
Green power (7 AP) Shock grenade. Put up a level 3 timer icon. If it expires, the enemy
team is shocked for 2 turns.

Each person would be able to design their SHIELD agent. 3 male/female images to choose from.
An agent would initially pull in 1 AP of a chosen color per turn, with more possible from promotions.
An agent could initially select one power matching their chosen color, with more possible from promotion.

I would totally be for being able to create and level up Agent Maggotbreath. Start it off with Iso to level and a couple small utility abilities. Add perhaps a talent tree that could alternately be an HP dump (coughmoneymakercough).

I’m all for a customizable avatar. But if it has to have game abilities, it would be very hard to make this balanced between game-breaking and useless, and would most likely result in either of those two.

All agents should start out mostly useless, but they would generate 1 or 2 AP per turn. And you could likely pick from the agents in your alliance, so you might have control over what those colors were.

Agent should be helpful, but not a match for the superheros/supervillains.

Exactly what I’m saying. I’ll have mine generate 2 blues, Spidey+Patch will be VERY happy about the resulting slaughterfest.

(first example that comes to my mind, but I can just say purple+OBW, or yellow+IM40 etc)

Now you see why we can’t have this? icon_e_wink.gif
Enemy AI can be challenging with these rules with heroes+mooks, an actual brain with this setting, is asking for pure abuse and power play. Then everything would have to be funbalanced to IM35 level icon_e_confused.gif