In just one week, we had 6 possible Psylocke rewards:
1 BLACK from gauntlet (edited, thanks Crooked)
1 BLUE from Hc DA
1 of each colour from player PvP Daken (but BLUE is top 100)
1 BLUE from alliance PvP Daken
So 3 out of 6 were blue, the worst colour by far, and the others are arguably much harder to get; seems unbalanced and unappealing, specially for HC DA. Any reason for this, David?
I agree with your overall point, but the Psylocke reward in the gauntlet was black.
Still, having the top-100 PvP prize be the same as the progression reward in the PvE is a bit of a dick move to begin with, but having it also be the character’s worst power by far is just mean.
I had 5/5/3 psylocke for a while since those were the covers I had found so gave 5 blue an honest try. So very situational it hurts. Maybe, if they let her be the first to steal white AP would the ability have something to get excited about, but 10 blue ap to wait 2-3 turns to steal a random color of ap. Way too many variables for it to be reliable at all. So often it is 10 ap to get matched away before going off, then it will often steal a color of AP that neither you nor you opponent uses so it is effectively worthless.
It might even be worse than 2* Hawkeye’s blue, that at least stuns and denies multiple colors for cheaper.
Summary if bewilder cost 9 and always had a 2 turn cd tile it would be improved, if at 5 covers it gained a stun it would be quite good. If they need to tone down the sheer volume of AP it can steal to keep it more balanced, so be it.
Making it steal 19 total AP from any colors available would make it deadly.
Bewilder doesn’t suck when it goes off. It is a powerful AP hit to the other team. However, it is variable as to whether it goes off. I’d rather have it cost more without a countdown. Then it would be more useful.
If Bewilder does go off and it hits a color that the AI can actually spend, instead of an off-color gathered incidentally or one that it only has passives for, Bewilder is pretty okay. If you can use the AP it steals too, it’s pretty darn good. For all of that to happen at once is really darn rare, though.
Really, I would be happy if they reduced the CD time for Bewilder to be 2 and 1 instead of 3 and 2. At 1 turn, so you can examine the enemy AP, reasonably predict an outcome, and then use Bewilder to achieve said outcome I would run Psy at 3/5/5. Her red is drowned out in a sea of better red anyway.
I’d be happy with it if they just let us target any tile for the skill instead of it being random; that way, we’d at least get something (1 tile removal) for our 10 AP, even if it was matched away before it finished. Also, it might create some interesting strategic options, as you might have to decide being targeting a tile color you needed/wanted to deny, vs. getting rid of a nasty enemy special tile in a hard to reach place. Plus it would be a bit nostalgic, and sort of feel like a double-cost, half-effect pre-nerf Classic Magneto Blue.
replace 4 and 5 with
4: reduce countdown to 2 turns
5: steal up to 6 of second highest enemy ap
makes it harder for a player to just give a frequently useless color like purple or blue.
Fun fact for me, I’ve had Psylocke since she came out…still no red cover for me.
As for her blue, I think a solid change would be to leave it at three turns, and then every turn it counts down it steals 5 random AP. So unless it get immediately matched, you at least get something out of it.
Do you mean like Punisher’s black or Black Panthers CD tiles? it steals ap at 0?
Either way, fun idea. that would def make her a threat in term of utility. and also take some of the AP stealing pressure off of Hood. and seeing as how easy BPs def tiles get matched out that wouldn’t be too OP.
They need to just change her blue all together. Make it primarily a stun attack (three aren’t many of those at the 3*+ level anyways) and/or remove CD ENTIRELY. By now it should be noted that expensive CD tiles are virtually a waste of resources and time. For how much blue it cost, and being a CD tiles, it needs to be a more effective drain the OBW, who with purple, that she also gets double damage on - can ramp up to 4 of each color w/o a CD involved. I understand wanting a ‘character’ balance, but it’s not like her other two attacks are OP or anything. It would take ALOT for her to join the ranks of Sentry, Daken, Magneto, Patch, etc. As it stands - she’s a barely functional (though that’s better than most) 3*.
-Unreall
Could take a cue from the X-Force Wolverine refactor.
Keep her cooldown for her blue ability as is, but if someone matches it, they are stunned for 1 round (at 3 covers) or 2 rounds (at 5 covers). That way it makes opponents have to decide whether to lose AP or lose use of a character for a couple rounds.
These are all good suggestions - my own thought was to remove the CD, reduce the maximum steal to something like 6, and keep everything else the same. If it goes off immedietely it becomes much less situational - but the steal is too high in that case.