That is a fair assessment. For me starting the timers on sub 1 yielded 10,000 Points and in the second sub it gave 16,000 Points. Starting all the timers should let you reach final progression with ease.
The devs announced that their ambition is that the final progression should require four clears to reach, that seems to be the case here.
What is the optimal schedule for the loaner nodes, I am sure I am not doing as well as I could with those as I always end up with at least a couple of 1 point clears to get all the rewards.
That was what I thought too, but it was worth checking to see if somebody else had spotted something I had missed, hopefully at some point they will make those nodes work like the others when they are within a daily sub.
I’m really enjoying the new system. A guaranteed 4-star is great, and splitting up the CP into smaller chunks makes it so that if I don’t have the time to dedicate, I can still earn a decent amount of CP. Add the increased ISO and covers on top of all of that, and I’m really happy. It’ll be interesting to see what SHIELD CL 8, 9, and 10 will look like. 7 is already pretty good!
I’m in CL6, currently rank 11 and trying to figure out how hard I want to fight for rank 10+.
I’d rather have three elite tokens than one squirrel girl cover, honestly. I’ve had good luck with those elites so far, and she’s not my favorite character. Buuuut, rank 10+ also gives 50 more hero points, so it’s a tough call.
It also seems like this new CL system creates smaller brackets. Or maybe I’m just having an easier time because I picked CL6 instead of 7, whereas most people went into the higher bracket. So far I like the changes though. I’ll be glad when Silver Surfer is beefed up too lol.
Jean Grey might be my least favorite character to face. There’s no horror greater than staring at a match-5 on the board, but knowing it just isn’t worth the damage + stun.
Prof X is super beefy with just about anyone lol. I really want him so I can pair him with Beast and Psylocke since they have cheap abilities that spawn special tiles.
No joke. I was about to give up on the last CP, but decided to try Hulk-bombing on a lark, even though just about any ability would one-hit Patch with or without the extra tiles. Through blind chance it worked, even though a sub-500hp Hulk was the sole survivor. Good riddance to that node…
That node was ridiculous. I only needed one more clear but wiped on it three times and finally came to my senses and realized that 1 CP was not freaking worth it.
I completed the “Rider Awakens” node, got the victory banner, but before the rewards hit, I was put back in the match at the start. This was with my same team I just finished with at the health they just finished at (Thor was just about down) and no TUs. I fought through the node (just) and then get rewards for both matches and my completion shows 2/4
Thought I’d post here rather than Bugs first to see if anyone had the same thing happen
I have not run into that particular one, but it’s crashed on me twice in this round right after entering a fight. Fortunately, your team seems to lose less health than before when that happens, but it’s still rather annoying. This is after a L-O-N-G period of stability where I hadn’t had that happen at all.
Got my HB progression easily before the end of the second sub, just playing the third for a bit more ISO, not worried about the 15CP final progression but might still hit it.
Really really loving the CL changes. This is the first real love my 4* progression has ever had…