Demiurge,
On the whole, I’ve found you to be a responsive, eager-to-please studio. You release frequent updates with quality of life improvements, and requested features, to say nothing of all the new heroes.
That said, I have to point out that your implementation of PVE is in need of serious revision. I understand that you’re revising it constantly, which I’m happy about. But you appear to be working within a set of constraints that’s almost dooming you to failure from the start. Here are the two difficult constraints that I think are making your lives (and ours) hard:
- PVE events should be competitive.
- All players, no matter how new to the game, need to be able to play competitively through all PVE content.
Both of those sounds great, but their combination is causing you to implement bizarre rules of ever-increasing complexity and opacity, such as rubberbanding and scaling. These bizarre rules are going to cause your inventive player base to keep coming up with increasingly tedious, unfun, and probably unintended ways of gaming your system. I suggest that you stop trying to tweak or add such rules, and start looking at ways to simplify the whole design.
The biggest simplification would come from eliminating the competitive nature of PVE; you already have PVP, after all. But I think that’s going too far. You’ve shown us that competitive PVE has the potential for being a lot of fun, even if you haven’t found the correct implementation just yet.
A more reasonable simplification would be to eliminate the requirement that players of any level be able to play through all PVE content. It’s a nice idea, and speaks well of you, but I think it’s been way more trouble that it’s worth. New players don’t even expect it. I played for weeks before I took a good look outside the prologue, and when I did was completely surprised to find that there was actually stuff I could participate in. During those three weeks, while I was hacking through the prologue and totally unaware of your thoughtful gift to me, more advanced players were suffering because of that gift.
But if you’re truly committed to working within both these constraints, then the next post has an idea.