At the top of this year, I was gifted 6x (5* Gambit) covers, putting me squarely at 12 covers.
Having experienced how swiftly that guy can take control of a match, I decided to level him up and give him a whirl with a 10-cover lvl-405 BlackBolt (3-2-5), with lvl-435 Gambit at (3-5-4). I run that because Gambit’s effectively is critically dependent on his AP battery passives and Silent King buffs Gambit’s AP battery; bear in mind if Silent King isn’t running–it’s really not that great a team since BlackBolt’s passive damage is at an underwhelming level-2 and if there are no red, it’s just a match-dmg contest, more-or-less.
What does this have to do with PvP and-or sportsmanship?
That little narrative is the condition that prompted me to try my hand at PvP more competitively. Before, my only objective in any PvP was the 575-point 10CP reward, I stopped playing when the rewards became based on quantity of matches won–the reason being is that I think that promoted a platform of competition that fosters preying on other players with weaker rosters and the sportsman in me just doesn’t agree with that. I personally skip over matches, regardless of point value, if it looks like the other player has a considerably less-developed roster (subjective, I know–but we all have an idea of who is in our league or not). I hate preying on weaker rosters because I hate losing points to whales or people with far more-developed rosters than mine, where essentially even if I tried to retaliate–it’s borderline impossible because my opponent just outclasses me.
I recently took interest in PvP after learning about the journey to 1200 that some other guy posted, it was a gratitude/narrative of how it works–a pretty articulate post that was lucid and outlined the process well. So I learned more about the thresholds for shielding, shield-hopping, grill teams, etc.. I was just gleaning tactics and etiquette from other players and thought I could try it myself.
I tried it with BlueShift and it was bar-none the most frustrating experience I have ever had in PvP because the degree of factors outside of my control overwhelm anything else in my control.
I try to only attack players with VERY similar roster development or better.
The so-called MMR just feels utterly broken. I feel like we’re really playing it fast and loose with the idea that ‘matchmaking’ has any degree of fairness, considering that in modern English, when “matchmaking” is the subject of discussion–it is well implied that matching is done on the basis of complementary qualities. The methods of application of that concept in this game, well I don’t know much about that but playing under the rules of that product–all I know is that it’s broken. My outlook is based on the fact that players with far-better developed rosters were just abusing my team. I’d advance forward some 60+ points just to get hit for -175 points, then to make matters worse–the only way to recover any of that lost ground was to keep hitting the same guy–I felt awful, I can only hope he was shielded but matchmaking wasn’t giving me any better alternatives. It raised the question “how do so many different people keep finding me, if I can only find the same 3-4 guys when skipping?” I try not to hit the same folks too many times–again because I hate it when people grind on me too much. The only time I hit the same player more than twice is if it’s a retaliation pissing contest and even then, only when the points I stand to win won’t be severely offset by what they might gain if they hit me back–I don’t play the loss-leader game.
Clearly the concept of sportsmanship is alien to a lot of other players in this game, because if the glove was on the other hand–I wouldn’t be attacking me, given the roster disparities, and I’m not trying to frame the argument that people shouldn’t attack me because players are clearly operating within the bounds that demiurge has set for them…in the so-called “MMR” landscape. But it does seem pretty unbalanced and broken.
I find matchmaking to be a blunder of opportunities encouraging players to prey on others with clearly inferior rosters.
The economics here results in monopolies and stratifying player demographics with extreme disparities. Consider that if matchmaking was more appropriate–more players would probably play and on grounds where things feel equally opportunistic–I don’t think players would bat an eye at investing in healthpacks, AP boosts, or what have you.
I didn’t count how many times I was attacked last night trying to get to 900, but I recall that for every match where I won, it seemed like I was losing 3-4–that ratio is awful. In a 1000-player bracket, does that even make sense? I don’t know.
It was my first excursion into slice 4 and I thought with my relatively underdeveloped roster that I should try SCL7–I found more whales there than I have found playing in SCL9–shameful!
I will never try slice 4 again, or SCL7–it’s sickening how the mechanics of PvP as they currently are seem to treat some players like feeder teams. I lost some 900 points before I could even advance 200. <–not cool, I mean if I get hit 5-10 times, they should remove me from the matchmaking pool for a time until they fix matchmaking.
I don’t have a weak roster but this week is godawful for my boosted characters. I mean starlord with gambit, the colorsets are nearly identical. I have 32/62 4s champed. No cyclops tho, the middle crop of 4s are really underdeveloped for me because I took a 20-month break right after the 2-year anniversary.
I am sure many might agree that the developers need to review and revise the matchmaking mechanics.
Does anybody else think they’re broken?
I don’t know how others play and I’m not here to impose my ethics on others but I wonder if any others approach PvP with the same sense of sportsmanship as I do. I know statistically there should be but statistics don’t always resonate with reality when outliers might be the case.
My takeaway from the whole experience is this:
- never going to buy healthpacks again if demiurge wants to keep feeding me to other players at a rate where I will constantly lose ground no matter how much I am able to advance; losing 100-200 points for every 50, occurring about 4-5 cycles. I will not prop up a system designed to exploit my resources with no reasonable promise for a return on my investment.
- matchmaking needs a COMPLETE overhaul; I will NOT recommend PvP or investing in-game resources to any player until something is done about this; revision needs to occur on a frequent basis
- it is a very real thing in the world of application development to patch, demiurge patches this game often but this broken facet of their game really shouldn’t be on a backburner, assuming it’s even an objective at all
I don’t care if I lose out on progression rewards because clearly those rewards aren’t meant for people like me who want to obtain them through fair play. I would be okay with throwing 200HP at a 5-pack of healthpacks if only occasionally I was getting hit too much or just getting crushed by opponents in matches, provided I was making measurable progress.
Last night–that was NOT my experience. Given the choice to just feed others or lose out on personal, progression rewards–my mindset is that of a general–if I cannot win, I will deny my opponent any tactical or strategic advantage and if that means playing a zero-sum game–so be it. I ain’t nobody’s patsy.
Just thought I’d share my experience. For anybody else who might be playing with eyes wide shut like I was before this last BlueShift event.
#mindblown