Quicksilver (Pietro Maximoff) 3 Star Rarity (Rare)Wiki Link
At Max Level: HP: 8670 Tile Damage: 11/12/70/13/61/79/4x
Idle Hands - 11
AP
Quicksilver just can’t help using his speed to make the enemy look stupid. Swaps the position of 2 selected basic tiles. Costs 1 AP less for every Locked tile on the board (minimum 7 AP). Level Upgrades
**Supersonic - Passive
**
(PASSIVE) Quicksilver dashes through the battlefield messing with the enemy’s plans and causing a bit of chaos. Whenever anyone makes a Blue match, Quicksilver locks 1 random Team-Up tile. But if there are already at least 4 Locked tiles, they detonate, dealing 190 damage to the enemy team instead. Level Upgrades
Fists of Fury - 10
AP
Quicksilver grabs his enemy and pummels them with a furious blur of punches. Creates 1 random Critical tile. Costs 1 AP less for every Locked tile on the board (minimum 6 AP). Level Upgrades
Edit: Updates from pre-release info:
Idle Hands - AP cost raised from 9 to 11. Damage increased with a large bump at level 5. Removed extra swap from Level 5.
Fists of Fury - AP cost raised from 9 to 10. Damage increased with a large bump at level 5. Removed extra critical tile from level 5.
How does the swap work with 4 tiles? Unless you guarantee which tiles are swapped with each other (1st and 2nd selected swap, 3rd and 4th swap), it seems like it would be better to only have a 2 tile swap.
Question: It seems like the minimum cost for Black and Green is actually 6 AP, since if there are 4 Locked tiles they will explode. Or perhaps it should read that there need to be more than 4 Locked tiles?
Blue seems a bit overpowered as a passive. At least Doom Purple require an active trigger. Think how much strike tiles are generated by Daken when you match green. This is automatic AOE damage. And when you can swap two pairs to potentially add two locked team tiles. So you get a free AOE when you launch Black.
The 5th tile that would be created will trigger the explosion since there are at least 4 at that point. A 5th tile never actually gets created. So 4 tiles on the board without a 5th Blue match means the abilities cost 5 each.
The blue passive ability needs to be activated when there are 4 locked tiles already on the board to make them explode, at least that’s the way I read it. So once you activate it to set the 4th tile you’d have to activate it again to blow them up.
Update - Bit of a change and hence the removal of the dev note (see what I said about pre-release?): This character’s abilities will now work with other Locked tiles, so Invisible Woman? Force Bubble away!