Understanding that the Devs rarely answer questions, but IceIX has said they frequently read these forums, I thought it worthwhile to ask the following:
It has been stated before that adjustments to ISO rewards were made to ‘funbalance’ the ISO flow in the community. For example, the initial clear of a node in PVE used to include a separate ISO reward which has since been rescinded due to Dev concerns with excessive ISO pouring into the economy. While ‘they’ have not stated it, I had the feeling from prior posts that magical ISO number was based on a per person quota.
Having said all of that, I wonder if there has been consideration for the ever expanding roster in their equation. There is an ever increasing number of three star characters injected into the game. It feels like we are seeing about two new characters a month, give or take. It feels to me that the logic of reducing the ISO pool at a time of increasing demand is flawed. I could almost understand if the new characters were two star, but with the exponential nature of ISO required to level, and the fact that a three star really needs to be leveled between 90-100 to be as useful as a maxed two star, my perception is the ISO demand in the community is definitely on the rise, and as such, the ISO supply should not be reduced unless there is a lull in character release.
I also understand that for a veteran player, the addition of a new character just provides somewhere to use their stockpile of ISO. A new player will likely not get the new character in their first week or so. What I am considering are the middle of the road players, complete with the prologue, building rosters in the transition from two star to three star. We now have 20 three star characters, I believe there were seven when I started playing. A chart I found on the wiki states it takes 81682 ISO to take a three star to level 100, 172764 total to get maxed at 141. Seems to me that releasing about two new characters a month is greatly increasing the ISO demand.
I am hoping that someone more skilled in the math of the game can take a second and validate my perception, and perhaps provide some constructive feedback. We all know that some of this is designed to create revenue, as a F2P game cannot exist unless someone pays, and we have plenty of threads about the revenue practices of D3. This post is not designed to incite more “Yup, just shows they are greedy” comments, but just to analyze this aspect of game growth.