Ok, I know, nobody likes the nerf gun. Probably the single biggest suggestion in response to this post will be, “Don’t Nerf!”, but we all know the devs are going to nerf/tweak/re-work characters. We will almost always hate it, unless it really is a significant upgrade (I don’t remember too many people crying because 3* Spidey got a good damage dealing yellow ability). With this latest Mr. F nerf, it got me thinking about how the devs could probably handle nerfs a bit better, and I will use it as an example throughout my suggestions.
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Explain why the character is being nerfed. Now this was explained for OMW and Gambit, and I think people realized these guys were overpowered and a nerf was coming. For the Mr. F nerf, there really isn’t any explanation as to why he was changed. Brigby tried to give an explanation, but he doesn’t have all of the data, nor is he really fully aware of what they were thinking when they made the change. This information should be provided in the announcement.
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Show some analysis. OML was nerfed because he was on 10% of every team. This is a simple analysis, but it gives data as to why they are making the change. Brigby had given some data on Mr. F (after it was requested), but he doesn’t always have all the statistics to make a compelling argument. The devs do, and they should share that when the change is announced. It really isn’t fair to dump this on Brigby.
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Give some explanation as to why character X was changed, but not other characters. There are quite a few characters that people will argue need improvement, and most response to a change will be, “why did they change this guy, when so many others really need help.” Provide this data upfront so Brigby doesn’t have to guess.
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Explain what they are thinking the use cases will be for the new changes. The devs do a really good job of explaining new character powers and how they think they will integrate with other team members. They obviously put some thought into which characters will pair well with the new addition. I have to think they do the same when they re-work. To use the Mr. F nerf as an example again, 99% of the people on the forum hated the change. They were used to him being a niche character for teams x/y/z, and were having a difficult time trying to see who he would pair with after the change. I would like to think that there are some un-thought of pairings where the new Mr F would work well, and I really hope the devs had some ideas. If they were to share their thinking upfront, that might soften the blow a little.
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If trying to improve usage, err on the side of buff. Unilateral or slight buffs will probably still be seen as a nerf. Again using Mr. F, he was changed from a understood niche character to an unknown niche character. We really won’t know the extent of his nerf/buff until people play him for awhile, but since there was not a clear improvement, people were critical of the ‘nerf’.
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Try to keep unique abilities. If a character has a unique set of skills, try to build off of that instead of just giving him a generic ability to improve him. This also goes with keeping/making new powers consistent with the character.
Like i said, we still won’t like the nerf, but it will be a lot easier to deal with if these suggestions are followed. Anyone else have any ideas?