Hello everyone. I’ve been enjoying playing with a ![]()
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- a



character in the Balance of Power event. Whilst I was playing I got to thinking about how the web tiles mechanic works, and how it’s very difficult to balance characters with the more unique special tiles (Web, Charged, and maybe more in the future?).
Currently, web tiles can only be placed on the board by two characters, Venom and Spiderman (and bagman, but let’s ignore him…). Both of these characters have 1 ability that places web tiles and the other abilities gain benefits from having web tiles out. I think most people would claim that this is currently balanced, and probably only viable in very certain situations (Like BoP), as Venom is a 1 ![]()
and it takes quite some time to get sufficient web tiles on the board for a Devour.
Some people have been requesting that Carnage be introduced as a new character who would also utilize web tiles. The thing is though, that then you would have another character who would create web tiles, making it that much easier to generate web tiles for spider-sense or devour plays. The introduction of a new character, and their powers/colors, must be balanced against the existing character pool in order to balance the game.
This logic holds true to people who are calling for Gambit to be added and use the charged tiles mechanic added by 4-thor (which is very appropriate for his mutant power). If there are suddenly two characters that do extra damage for/generate charged tiles, then using those two characters together dramatically increases both of those characters power. Probably imbalancing them compared to other teams. The only reason Venom gets away with it is by being a 1 ![]()
, and I don’t think anyone wants a 1 ![]()
Carnage or Gambit.
The only plausible way for new characters to utilize special tiles is to have their power colors be deliberately designed to weaken their team-play (such as giving carnage a ![]()
web generation, or Gambit a ![]()
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set of powers). But if a strong reason we want these characters is to use them in teams based on those special tiles, then is there any point in them utilizing those mechanics in the first place?
I’d like to know your thoughts on how characters are currently balanced around each other. I was thinking that a cheap blue special tile generator should be high on the dev’s priority list, as that could give Beast a way to be (more) useful without relying on his awful countdown ability.