It’s been a while since we’ve considered what the general state of the MPQ Platinum Tier metagame is, and I think it’s high time we revisted it.
Clearly, the metagame is largely driven by a small number of power cards right now: Behold the Beyond, Seasons Past/Nissa’s Renewal, and Deploy the Gatewatch, to name but 4. This is not all of Tier 1, but I feel it’s a reasonable representation of the type of offense that exists right now: The best decks are able to put multiple diverse threats straight onto the board in a single turn.
The question then becomes.. are the answers available to Tier 1 decks powerful enough, or are we in danger of facing a tipping point where aggressive builds are unbeatable?
Let’s start by considering one of the better Tier 1 defensive cards: Prism Array. In the past, Prism Array has been attacked for being way too powerful. But is that really the case?
Prism Array has two effects which trigger upon landfall, and we should consider them both.
Firstly, card draw. It’s easy to over-estimate how powerful card draw is in Magic:Puzzle Quest. In Paper MTG drawing cards is one of the most powerful effects in the game, but remember that Paper MTG has no maximum hand size… if you draw 10 cards, you get 10 more cards in your hand. MPQ tops out at 6 cards and so very often the card draws are wasted, espcially if you draw 3 on both your’s and you opponent’s turn. Prism Array’s card draw effect is therefore far from being broken; generally it will just give a small infusion of cards to your hand, which is necessary in the current meta.
Secondly, untargetted, repeatable disabling ability. This is a powerful ability, but a repeatable disabling ability is a far cry from a permanent one like Suppresion Bonds or Hixus, Prison Warden. Huge threats abound in the game now, from large hasted creatures like Decimator of the Provinces and Olivia, which Prism Array will offer no protection against on the turn they come into play, to huge 32/32 game enders like Kiora’s Octopus Tokens, which will half-kill you if you fail to Disable them for even a single turn.
In short, powerful defensive cards like Prism Array are highly necessary to sustain the system of checks and balances which keeps Magic:Puzzle Quest from being a viable game. Calls for it to be nerfed in the past have been made from an emotional standpoint, and not a serious consideration of it’s standing within the metagame, and they are entirely wrongheaded and should be ignored. It is VITALLY IMPORTANT that Prism Array is not nerfed, and instead continues to be a key card in the arsenal of any player who is lucky enough to get their hands on one.
Edited the title so that people don’t get fooled into thinking it’s actually useful // Alve