For me, I think on the whole, I enjoy typical Story events for the rewards (~50CP per 3 days especially) and the Alliance events for the team effort. When it comes to PvP it is still match-3, but the anxiety at the high level of finishing fights fast, getting shields in place, and struggling to hit 1200 can be a drag. The 75 Win option is similarly not appealing. I tried to drag and I still hit 1200 with just over 50 wins. The thought of having to grind out another 20+ was not appealing. So I don’t think I’ll be attempting to drag again, but needs might require it at some point, I suppose…
I enjoy PvE because I like feeling there’s a reason for what the heroes are doing, as opposed to just mindlessly mashing into each other. I’ll play PvP for rewards if I don’t have any PvE missions left on my bus ride home, but that’s about it.
PVP is broken period stop. when my highest boosted character is a 4 star 400 and I get crushed by 3 level 500 level 5s some thing is wrong. Fix match making save PVP.
I play PVP because I need the rewards in order to keep up with character releases.. If I had the option to drop PVP and instead get double rewards from PVE I would take that in a second.
Want to vastly improve PVP? Give me a 10 minute grace period after I start a match where I can’t lose points. Then I can play toward whatever goal I have for the event without the dreaded “Gain 45 points but Lose 173 points right when you thought you were going to hit your point target” syndrome. I don’t mind paying for a shield once I have reached my goal if I want placement rewards, but shield hopping, shield check rooms, and other workarounds aren’t fun for me.
Another huge frustration? I need 40 points to hit my target and queue up and begin a match worth 45 points. I win! But I only get 38 points and need to do another match. During which, naturally, I lose 123 points. I understand why it happens, but how can anyone think that is fun?
Before I joined a battle chat on line, I had the same frustrations. After joining, it has made it really fun. There is team work from a ton of different alliances and it lessened the stress a bunch.
I like pVE because I can play it on my own time restraints - ie I get a 5 minute break in the day I can play a match. It feels like progress is made and on most days I can end up with 4-5 clears getting full progression rewards by the end of the event. I look forward to playing more pvp now that it is win based.
Don’t blame matchmaking for this. The only reason you get sealbashed is because those rosters broke past MMR’s boundaries. Not enough targets out at the same score, so the system fills in the missing targets with a higher tolerance level. And that means they are much higher than you and you won’t lose much points, or that you yourself are out higher with very few in their range active/unshielded, which only happens very early or very late.
The other option would be to just not present any targets for those players and locking them out of playing the game. The current solution seems better.