Yep, it’s one of those posts. The type which everyone at some point either thinks or writes… I had an IQuit match with PVE and yelled into the mike…
First let me set the scene, when I first downloaded this game and began playing (after the prologue that is) I was primarily (actually - solely!) a PVE player. Once I realised that I could grind away and get some good prizes as a new player I dedicated my time solely to this game mode. I didn’t mind grinding, I didn’t mind the time it took and I didn’t mind the difficulty. Of course I didn’t, I was in a noob bracket. These days I am most definitely in a pro bracket.
The first point : The enemies suck harder than Sasha Grey on a performance art marathon. I’d rather fight boosted 3* characters than 1*, why? Their powers scale more fairly. A nuke for a 3* generally costs a decent amount of AP thereby making the fight more fair. a 1* nuke costs 6AP (we all know who I’m talking about) that’s two moves - or more commonly 1 with a cascade. 1-2 moves (at best) and that’s a character either dead or half dead. Getting better or more characters doesn’t help either since scaling just means that the juicy 5* you have been raising since it was a wee 1 cover is still less effective than a OP 1*. I wouldn’t even mind if they picked different 1/2* characters to fight against but no - they pick the ones with the cheapest abilities on purpose.
Point 2: The prizes… are not all that amazing and right now - I don’t need them. When you first start the prizes are good because it’s a good way to get some event tokens (or MHawkeye tokens as I like to call them) and some HP to build up your roster slots. In the first month I even earned a couple of LT’s due to my proclivity towards the aforementioned grinding. Now I don’t need the HP so much and while I would love to build 58 MHawkeyes I think my roster slots might be better used in a different fashion. So that leaves LT’s… they are useful for someone with a low amount of 4/5* character covers but necessary? No. So there is nothing to draw me into PVE at the minute in terms of prizes.
Point 3: PVP has more variety… this probably seems like a dumb statement considering the amount of Fistbusters/JeanBusters/IceBusters…just busters in general, but by comparison to PVE it is a change of scenery. I like the fact that I can fight different characters other than dark avengers all the time and PVP provides that. The battles aren’t stale since my mid transition 3* roster can’t just steam my way through PVP it forces me to be strategic and actually play a puzzle game as a puzzle game - unlike PVE which simply forces me to be the cheesiest player on earth and pick the same 3 characters and use the same tactics (is it possible to set up a bot to play for me? I’d love PVE then!)
Point 4: PVP has more useful prizes… at my level. I need the covers, even just earning one cover for a character is way better than spending 7 days earning one LT for a bunch of characters I can’t even use yet (7 DAYS?! ridiculous amount of time to run a PVE unless it’s growth industry structured). I can pick up covers, HP and the occasional CP as well. This can all be attained in about 10 victories or so, compare that with the current Hulk PVE whereby 10 victories granted me the ‘prize’ of some critical boosts and 9 x 20 iso… not rocket science to decide which is a better use of the time.
Point 5: Attainability/Viability… The prizes in PVP are far more attainable. Right now in the thor PVP I sit 5th with 10 hours remaining, I won’t stay there as I don’t shield but should still finish t25 for 2 covers, some HP and 1 CP. did it take a lot of effort? No. It took 13 wins (and 1 defeat) with my fairly modest team and some selective matching, it was not stressful and I enjoyed having to think about my moves and team selection. Right now I am at a point where my team is a viable team in PVP (offensively) and I can start to earn good prizes - one month ago this was not the case as 400 points was about my limit but now PVP is by far a much better use of my time on this game.
These reasons mean that it will be very unlikely that I play PVE for the next few months until my 3* roster is finished and I start needing LT’s for my 4* progression. It’s a conscious choice but one which has been heavily influence by how torrid PVE is at the moment. It can be fixed and has been suggested in the black hole titled “Suggestions” by many many many posters including myself which sadly has been completely ignored in favour of making even more characters which nobody asked for or wanted and even more events featuring dark avengers.
I won’t be returning to PVE for quite some time now (even for new character releases) unless one of the following criteria is met:-
- The dark avengers are removed from the enemy list - or- their AP costs start scaling with their level.
- the prizes in PVE start becoming worth the effort and frustration
- I need LT’s
I imagine that criteria 3 is the one which will happen first, which is sad for me (because I am effectively only playing half a game) and sad for D3 (since the more modes I play the more likely I am to want to spend money).