Before I start this thread, I’ll just say that most people may find this obvious, pointless or a re-hash of other comments packaged slightly differently…
I’ve been playing this game for a little over a year now, and I have never particularly been a fan of PVE.
I haven’t been able to really pin down what I didn’t like about it, and never really cared to pin it down until just recently.
It isn’t because of the nodes or the storylines or even the repetitiveness.
Upon considering it, I’d say the reason I hate it is the PVP component.
“PVP component in PVE? What’s he talking about? There’s no PVP component in PVE.”
No, there definitely is. In the form of placement rewards.
Let me draw a comparison between PVE and PVP:
In order to be a valuable asset to a top 100 PVP alliance, how many progression rewards do you need to reach? Maybe 10 of the 15? That’s a score of 725.
In order to be a valuable asset to a top 100 PVE alliance, how many progression rewards do you need to reach? All of them? Multiplied by 3 or 4?
When can you stop playing PVP? When you get to a certain number. Whether your number is 700, 800 or 1000. Once you reach it, you’re done. And you can shield and stop thinking about it. You’ll place approximately where you always place. Whether that is top 25, top 5 or top 100. You generally know what you’ll get in PVP, based on your score.
When can you stop playing PVE? When it’s over.
You need to play to the last minute. If you don’t enjoy falling to the next placement reward tier.
I mean, it’s ridiculous. In order to get top 50 or even top 150 in a PVE, for your own personal progression, you’ll need to grind for a long while after you reach the final progression reward. So the only incentive is the placement reward.
Last PVE, when Iron Fist was the reward, I had already gotten the final progression reward maybe 2 days into playing, so I was playing solely to get top 50. I wanted those 2 covers, rather than just 1.
I continued playing for the next 2 full days to stay into the top 50. I went to bed with 4 hours left to play ranked #10. I grinded every node to under 50 points. I could literally not get any other points at that time. I figured, hey I won’t keep top 10, but I should be safe for the top 50.
I woke up to rank #52.
That is the PVP component of PVE that makes it intolerable. There is no limiter, there is no skill component or roster component that dictates a stopping point and you cannot stop until the thing is over if you want to place well.
What D3 should do is to completely remove the PVP component of PVE. Make it 100% progression rewards. That way I can control what I win and when I win it. That is what PVE is. You versus the computer. No player interference at all.
What our PVE is now has nothing to do with PVE. It is PVP in an ugly, ugly disguise.