PVE or PVP in disguise?

Since you’ve been playing for over a year now OP, I’m assuming you’ve got a deep enough rosters with some 4* and 3* maxed out. Would it not be beneficial for you to focus just on PVP events? The devs always releases a new character in a PVE event but, a few days down the road and you get to fight for that new character in a PVP event. As a transition player, I’m only able to get top 100 but you’ll have the capabilities to get all three covers, as well as that sweet 4* progression cover in a span of 2 days. And with the launch of DDQ and the occasional Gauntlet, your need to do some PVE will be quenched.

I can see that but having a developed roster and leveling your characters aren’t the same issue. I have 10-12 “optimally” covered 3*'s and every one of them except hulk is level 135. Regardless of scaling factor being low or high for an event, I haven’t seen any event that has posed problems for my roster and never butted up against a ridiculous scaling on an event either (Simulator excluded icon_e_smile.gif
). If my scaling is usually 60-70% of the 395 cap, I’m still having trouble seeing an advantage for leveling the roster. If my scaling were consistently 95% of the 395 cap, sure, let’s give my guys the health boost to keep up. Maybe I’m just in this weird grey area but I’m still fighting characters 50+ levels above my roster so its not a stat advantage for my team, yet, I’m not getting punched by scaling anywhere close to the exceptional stories of whatever the max scaling is for an event and a full roster. And yes, I play the heck out of PVE, so my personal scaling isn’t 0.

Pve is not worth the effort you put in. You have to spend a week to just get 3 covers (progression, placement, alliance). Progression is insanely difficult to keep t150, and i get at least 1.5x progression every time. Alliances won’t want you very much if you don’t score well in pve unless you are great in pvp. So basically the only cover that is guaranteed is the progression reward if you work hard enough. But when you are getting a cover a day from DDQ and 6 covers a week from pvp (placement + alliance) and also any other tokens and season progressions, that pve cover is a waste of time.

I completely agree that pve should be all progression rewards. Give away a total of 3 3* covers but make the 3rd cover at least 3x progression reward now. If people don’t like that they can’t get all the progression rewards, don’t play .

I agree completely with DaveR4470 in that this event is clearly worthy of the PvE moniker even though it’s deliberately competitive by design.

This is the part that really resonates with me about the OP’s post.

It REALLY sucks that we have no equivalent to shielding in PvE. You absolutely have to set aside time at the end of every sub to grind down nodes in order to compete based on end times. If life gets in the way and you miss out on the last 3 hours than you’ve lost any shot at a truly good rank.

This doesn’t sit well.

The OP suggests a non-competitive mode similar to Gauntlet but I can appreciate why D3 doesn’t want to do this. They want to control the actual amount of 4* covers that are awarded along with 3*'s and the like. This would be extremely hard to do with just scaling a prog rewards.

How do you solve this problem AND address the mandatory end time grind issue?

Complete removal of rubberbanding and node value increases with scaling
To illustrate with an example:

  • First time you fight a node it’s worth 1000 points
  • 2nd time you fight that same node it’s only worth 800 points and the enemies have scaled in level
  • 3rd time you fight that same node it’s only worth 600 points and the enemies have scaled further
  • repeat until you reach 1 and then continue to grind for 1 point if you choose to.

Nodes still scale based on player roster just as they always have all we do is remove the need to farm things at the end of the subs. Players could grind nodes down to 1 point in the first few hours if they were so inclined and score just as well as someone else who spread out the same number of clears over a day.

I understand that truly competitive PvE’s could end up being a grindfest for 1 point matches but it’s effectively the same amount of EFFORT that we have now just with the freedom to choose your own timing.

Note: Lowest node values should actually differ based on difficulty to prevent people for endlessly farming the easiest nodes for 1 point. The base node could range from 1 point, to 5, 10, 15, 20 points depending on the challenge of the matchup.

I don’t max most of mine either. I have four tiers for 3* 166, 141, 118 or 102 depending on factors. The only onesi max for 3* are hulk, lt, cage, patch, laken, colossus, and grocket.

Given that we have a Gauntlet every few weeks, and a new DDQ every single day, how 'bout we just leave PvE the way it is for the people who DO enjoy grinding and fighting for top ranks? Is it really necessary to completely cater to the people who can’t stand the existence of any competitive aspect to PvE whatsoever?

Wait… I don’t get it… this was an issue previously for those in the EU where the end time was like 4am for them. But the OP chose the slice that was supposed to be the end time most suitable for him. Why is the OP sleeping 4 hours before the end time and then complaining about it here?

Also, there are now 2 game modes that aren’t competitive in nature. Gauntlet and DDQ. If the original PvE format which was meant to allow new players and transitioners to compete on a more level ground doesn’t suit your taste, you can always leave it alone and get the new character from PvP instead.

Yeah, here’s no reason why anyone should be asleep nowadays during the end of any PVE. And any player who’s not brand new should know by now the last few hours are crucial. If I’m awake and OP is at 50 and I’m at 51 damn straight I’m gonna do a little more grinding to get to 50 because he’s not moving.

Same with PVP. Don’t be asleep when the PVP ends, that’s a bad idea for any kind of placement, and the time slices makes it so you always can choose a time when you’ll be awake.

I say this as someone who completely hates grinding for PVE, and almost burnt out several times during competitive ones. But that’s a burden I place upon myself - if I don’t put in the work I shouldn’t expect to place top 10. And I’m definitely not choosing a time slice where I’ll be unavailable. Which isn’t to say that PVEs can’t be improved (more than top 50 receiving a 4* cover would be nice, or 50-150 receiving two covers even better), but I can’t really fault others for being willing to put in the work that I’m not willing to put in as the PVE currently stands.

As others have said, they actually have given us several non-competitive options like DDQ and The Gauntlet. But ultimately this game is a player-versus-player game and it’s why I think so many competitive people play it instead of playing another game that might be truly player-versus-environment like angry birds (which is a great game! but it’s the competitiveness that drives me to keep playing this one instead of that).

I don’t think there’s anything sacred about the competitive PvE that’s worth keeping but it’s not like we’ll suddenly get something better if we get rid of all competitive PvE so I"ll take them for now until they come up with something better. I don’t think Gauntlet is inherently a better format. People like it because the amount of effort needed to get 3 3*s is very little compared to any other event. If only 1% of the population can complete the Gauntlet it wouldn’t be nearly as well received. Until they’ve rules tightening up your team selection/boosts/TUs the Gauntlet is a good distraction but I don’t see it replacing any of the competitive PvE. DDQ is probably meant to be a tier below the competitive events and it serves fine in that capacity and I wouldn’t mind a scaled up version of DDQ but again, just because we get rid of all the current competitive PvE event is no guaranteed we’ll get an improved version of DDQ so I’ll hang on to them for now until D3 develops some better stuff.

If you went to sleep with 4 hours left, why was that the time slice you chose? I’m not criticizing - but I think it’s a legitimate question.

The main problem with PvE is the monotony of it - fighting the same battles over and over and over again. It’s boring, and the fact that 20 iso8.png
is a strong possibility as your reward when you beat each node is more than frustrating. The competitive aspect of it used to bother me a lot when it was 2.5hr refreshes and ended at a set time for everyone. Now that you can choose an end time that is to your liking, and with 8 hr refreshes, the grind is much easier to handle.

I have a decent roster, including several fully maxed 3 star.png
characters - but my 4hor is weak, and therefor no matter how hard I try, PvP gets to be a pointless endeavor most of the time once I get to around 700. It doesn’t bother me though - I understand it and take my top 50 prize happily. At least in PvE, I have control over how well I do.

This.

Also, PvE not worth grind, what? How on earth are people getting HPs then? PvP awards very little or costs quite a bit when you do want to go for higher tier rewards. Last PvE was 2,5 days with only 2 ‘grind points’ yet it still netted me 400 HP. Do you know what is not worth effort? Gauntlet. Especially now with Deadpool daily, amount of work you have to put in to get 3 covers is insanse. This is coming from someone who cleared it every time 100%. If they ever replace normal PvE with Progression only based you can bet they won’t put 300+ HP per event in it and you can kiss 80%+ f2p players goodbye since game would require HP purchases to keep with HP slots and not many people care for mobile game with mmo subscription cost.

Not the OP, but if I wanted to try and join late you may not get the option of a new time slice which suits you. That is the only reason I can think of and since you joined late your much more likely to fall many places during the end push.

I just entered the bracket that was fresh at the time I wanted to play.

Time slices are a great thing in many ways.

But if I had joined the shard that would have been convenient to me, I would have started at around 800. Meaning I would have almost no shot at top 50 anyway.

They take so long to fill up that the only way they actually work is if you join the second the PVE starts.

I waited out the first day or so, hoping to save myself some time since, like I said, I knew I was going to reach the progression reward limit within 1 to 2 days, which I did.

And when I was prepared to join, shards 2,3 and 4, which would have been best for me, were all being reported as 500-800.

So I could have waited another day or 2 to wait for them to fill up, or I could join shard 5, which at the time had something like 100 people.

I guess it never occurred to me that someone would actually enjoy playing something that gives you 20 ISO per match when you stopped getting progression rewards 50,000 points ago.

I always viewed progression rewards as something to strive for. Like I said, in PVP you can be valuable while getting just 66% of the progression rewards. I thought maybe that would be a better structure for PVE. Make it so progression rewards are the reason to grind and play optimally.

Don’t make them insurmountable, but make them feel like you accomlished something, like in PVP.

I remember before I got 1k every PVP, reaching that next progression reward felt great. When I first got to 900 for the extra token, I was ecstatic. Then when I get to the 1100 additional 3 star cover, I felt so good about my progression.

In PVE, you can hit the progression rewards withint 24 hours, then the other 4 to 6 days are literally worthless other than keeping your rank for the placement rewards.

For me and, based on the reception of this thread, perhaps many other people, it does not feel rewarding at all grinding for days past the last progression reward, only for a non-guaranteed attempt to get an additional 1 cover.

5 or 6 more days of grinding…for 1 or maybe 2 more covers.

Such a terrible return on your time.

If everyone analyzed the time/benefit ratio, a lot of people would stop playing as soon as they hit progression, and settle into 400th or so. A lot of people do that now.

If you want to do that, why don’t you do that? Why is it a problem that rank is the thing to strive for as opposed to progression? Leave some more rewards for the newbies. Take 4-6 days off and breath some fresh air! Spend time with your family!

The people playing past final progression are playing for rank and rewards. You really have to ask yourself why they are doing something they don’t ‘want’ to do, if they don’t think it’s worth it. It seems self-absorbed to say, 'Well, this is the way I want to play, so we should redesign it so everyone has to play this way."

It was not intended to come off as self absorbed.

Like I said, it just never occurred to me that anyone could possibly find it enjoyable. I assumed, possibly correctly, that if people could get the Iron Fist covers without coming back over and over again well after the progression rewards were over, they would take that route.

But maybe people enjoy grinding for placement rewards. It doesn’t make any sense, but then again I’m sure some things I do don’t make sense to other people as well.

shrug

I enjoy the Gauntlet for the challenge of it. Most of the time I don’t need any covers, and it’s just one clear and done.

Pve I like for the variety of opponents, especially when the opponent has your usual characters and you have to figurw out another way to deal. Grinding for placement, not so fun, but yes, it’s often good hp income.

I’m very conflicted on this issue. I really like that PvE allows me to compete with everyone in a PvP like experience. There is a definite rush of hitting top 50 with my lackluster 2* lineup over many superior lineups because I out grinded them.

That said, it’s exhausting. I’ll fully admit that it burnt me out on the game completely. The Deadpool Daily is the only thing worth my time now. The return on everything else doesn’t matchup with the time invested. I hate to say it, but the DPD probably ruined the game for me because it’s so much more generous than any of the other modes. I guess waste is a bad word. It changed my experience. Previously, I would have played every PvP and PvE event pretty hard because I needed to. Now I’m only really pushing those when I want the cover.

It sounds ungrateful because the DPD is generous that now what I want is the PvE and PvP rewards to get in line with it in order to get me to play them again… but it’s true. That’s what I need in order to actually care about those again.

I’d say it’s the 4* and extra 3* that’s a bit more compelling than the 20 ISO per pop.

Were you equally confused when people were racking up 6k in PvP? If you want to talk about pointless grinding, that far surpasses anything anyone’s ever done in PvE, yet I don’t recall any threads suggesting we do away with rank awards in PvP.

I’m surprised it took until the second page for someone to bring up time slices.

You weighed the benefits and risks of waiting and ‘having’ to choose a slice that was not an optimal time for you and it didn’t work. Hopefully you learned from that. The time slices are the PvP equivalent of shields. If you choose not to use them, then it’s hard to feel sympathy.

I agree with Dave, competitive PvE is not the same as PvP. I also agree with others that the competitive part is over-emphasized by the rewards offered. If there were better progression rewards, there would be a lot less complaints about PvE.