Hi everyone, Chuckova here once again, you might remember me from such threads as “Design Philosophy: Reward vs Punishment”.
Some of those ideas got implemented in the game and I hope some of the following does as well.
I think the current reward structure for sub events needs some rework.
The reward structure seems to be getting worse and worse ever since the Ares event.
Ares had the best prizes, you really felt you were getting rewarded for placing well.
Patch was still pretty good. You got a Patch cover for top 5, or 1-3 tokens for lower placing.
But the key was if you placed top 5, you got a Patch cover, which most people needed since he was brand new.
If you got 6th, you still got 3 tokens per sub to win something decent.
Currently, the rewards for top finishers are quite lacking due to the randomness of tokens.
Top 5 2 tokens
Top 600 1 token
Surely, it takes more then 2x the effort to get top 5, than it does to get top 600.
Yet the prizes don’t reflect that.
I personally believe that the top reward bracket should never be random. There is a place for randomness, but it’s not at the top.
That feeling of placing top 5 in both subs, and then getting 4x hawkeyes that are immediately sold.
This is a bad feeling for the player, and something the developers should avoid.
You want to create a positive feedback loop, not a negative one.
This part of the reason why I prefer the villian lighting rounds to the heroes.
You know exactly what the rewards for villians LR are, and the Diabolic tokens are at a good spot for those that needed them.
This is where random token rewards belong. It’s a stepping stone for new players starting LR and also it’s nice RNG for those key harder to get covers, like Hood Yellow or Mag Red.
With the hero LR, you place top 2, and get 3 tokens that give you 3 covers that you don’t need. It’s pretty disappointing.
While everyone would like rewards similar to Ares Event, they were probably a bit too good. Oh 500 gold rewards you will be missed.
However I think something between Ares and Patch reward structure would be more inline with the current state of the game. Especially since the addition of scaling.
I upped the gold and iso amounts to buffer the times all your tokens are complete trash, so you still get something respectable for your time and effort.
Also since the Hulk event doesn’t have the node that gives 1000 iso on completion.
Assuming a 1000 player bracket, take note that current existing Hulk sub brackets are 2000. So the following should be slightly easier to achieve.
Note: numbers for the following are not set in stone, its just to give you a rough idea.
Top 8 1x Black Panther(rotating color), 2500 iso, 250 gold
Top 25 1x THREE STAR(Featured) token, 2000 iso, 200 gold
Top 100 3x tokens, 1500 iso, 150 gold
Top 250 2x tokens, 1000 iso, 100 gold
Top 500 1x token, 1000 iso
Top 600 3x Standard Tokens, 750 iso
Top 800 2x Standard Tokens, 500 iso
Top 1000 1x Standard Token, 250 iso
Top 8 prize is the current featured hero, Black Panther in this case. The cover color rotates from sub to sub. Players that place at the top know exactly what they will get.
The top prize for subs should always be a cover for the new hero just introduced. Never a random token.
Top 25 prize is a new token type for PvE. The THREE STAR token. Which guarantees a 3 star featured cover. In this event it would be, Hulk, Punisher, and Black Panther.
The Three Star PvE token, you maybe thinking, the devs would never add that, since they make a lot of money from selling the 10x packs that guarantee a 3 star.
I think that’s the wrong way to look at it.
If anying it’s more of an incentive to buy the 10 pack for a new player.
Getting top 25 without a Punisher or Black panther would be quite challenging for a new player, since there are nodes that you can’t do without those heroes.
But if you bought a 10x pack and got the covers that lets you do those nodes, now you have a chance to win even more 3 star covers by placing top 25.
So that purchase now has more perceived value.
Also, this THREE STAR token also gives free players that need those 3 star covers a definite goal to work towards.
There is now progression from the rewards. Top 100-500 give a player a chance to win the 3 star covers to unlock nodes.
Once unlocked, they now can try to compete for top 25, to improve those 3 star covers. To eventually compete for top 8.
It may take you a couple of events to build up your 3 stars, but it’s doable.
The game now looks less pay to win and more pay for convenience.
Now some issues with the THREE STAR token.
1st is price. How much will it cost to buy?
You have about a 15% chance to pull a 3 star. So 3 in 20 odds.
So the average value of a 3 Star is (400 gold * 20) / 3 = 2666.66 gold
Now that is a pretty high price for one token.
A diabolic token from lighting rounds cost 1100 gold.
Now if this token cost 1100 would there be a reason to buy a 10 pack still?
Yes there is since it guarantees a Black Panther cover.
With Hulk, Punisher, and Black Panther in the mix.
One Black Panther cover would take an average of 3 THREE STAR tokens to get which would cost 3300 gold.
So the 10 pack looks like a pretty good deal since it only 3800, so for 500 more gold, you get 9 more chances at getting a Black Panther.
Thus the new token, through price comparision, might actually sell more 10 packs because it makes it look like a better deal.
Which is funny since it’s the 3 star token is a good deal when compared to the normal 400 gold token.
2nd issue, is there enough space for 3 different things to buy on one screen? I guess you could make them smaller and fit 3.
It seems like a minor issue, but it is an issue to consider none the less.
Well those are my thoughts and reasoning for an improved reward structure for PvE sub events.
Devs added scaling to make the game more challenging, I believe the rewards should be improved to reflect that added challenge.
Since the current top rewards are very lacking due to the randomness of tokens
It’s too late for the current Black Panther event running, but I hope the Devs rework the reward structure for future events.