Is there a purpose to the sound effect that goes off in game during a multiple match cascade. If I recall correctly past puzzle quest games had bonus experience or something that were signified by a similar sound after a multiple match cascade.
I have been playing MPQ game for two years and have always wondered what the point of the sound was. I haven’t ever noticed any bonuses come from it.
Since I play with the sound off too, the only sound I hear is my deep sigh, silent cursing under my breath and then I have to wake up the phone because it fell asleep from the cascade and subsequent slew of AI abilities. Yesterday I did my first move and got 3 Purple, yes! closer to whaling… AI did it’s first move, 3 match 5’s. Sigh, curse, wake up the phone.
I think the sound is a throwback to the first Puzzle Quest (maybe the sequel too?)
If you got a long enough cascade you got a free turn, if I remember correctly.
Baffles me how much stuff was in the first PQ and how each version of PQ afterwards has gradually stripped bits out. You could build castles, build weapons, open locks, bash down doors, capture monsters and train them…
I liked the monster thingy especially since it gave you a pile of colours and told you to make moves that would eliminate them all without running out of moves.
It’s to wake you up so you know your team is dead and to get ready to use some health packs. Sorta like a tornado siren, letting you know you might get destroyed shortly. (Or in the case it’s your own cascade, sorta like a battle horn going off). These are the things I think about when I’m bored…
The she hulk sound is one of my favorite as well, also all of the different sounds deadpools whales make at different cover levels is also really cool.