PvE has seen two major changes in 2017: At first we got the increase from 4 clears to 5 clears for max progression. This meant time requirements (and to a lesser degree: difficulty) increased by about a third for a modest increase in rewards and was about as well received as one might expect.
Then, about a month and a half ago, we got SCL based difficulty. This meant people got a way to reduce difficulty (and with it time demands) as long as they are willing to accept lower rewards.
For 5* rosters the current limitation to SCL 8 means they’re now breezing through PvE clears in under an hour and 4* rosters who drop down to SCL 7 have also seen their overall time requirements drop by a significant amount of time.
Now I’m not going to say that SCL based difficulty is a bad thing (I personally like it, and it’s a far more intuitive system than roster based scaling ever was) but combined with the first change it means that compared to the beginning of the year, we’re now playing more matches that are less interesting.
The best example for this are the 3 easy missions: Why in the world have I spent around 6 hours over the last 40 subs mindlessly tapping myself through almost 720 battles against level 35 or 23 enemies only to wait for the Grim Reaper to appear?
For me, while I now spend less time in PvE than in January, I feel far less engaged. In fact SCL 7 feels like I’m just going through the motions until I got the necessary number of clears because there’s absolutely no challenge left. I’d rather fight 1 battle against level 400 enemies than 5 battles versus enemies from level 150-250. And SCL 8 feels like I’m throwing away another hour of my life for a pretty insignificant increase in rewards.
In PvP it’s very likely that we’ll soon get a change switching from point based progression to win based progression:
Here the new optimal strategy is going to be hitting as many weak targets as possible instead of a risk-reward based system trying to go over (generally) stronger teams who yield more points.
Just like with SCL based difficulty there are clear benefits of the new system (like the ability for anyone to reach max progression if he’s willing to put in the time) but there’s no denying the fact that this new system would be another step towards more but easier battles.
The additional time requirements 5 clears brought on made me stop chasing 900 points in the current PvP system and even with SCL based difficulty giving back some my the time, I never felt like putting it into another part of the game. And even more repetition in PvP certainly isn’t going to change my mind.
tldr: It feels like the devs are replacing challenge with repetition.