The Future of TG, regardless of rewards

I would like to see what people actually want to see implemented for the future of TG

After some consideration, I decided to remove any of the rewards associated with the possible choices, as depending upon what was provided, it could severely alter ones decision. Therefore, this would be a preliminary poll to address the format in which TG should be provided ASSUMING all other variables remained equal. Then rewards can be discussed after a format has been established… perhaps in a different poll.

Some notes on the choices:

  1. Double TG (1 Legacy, 1 Standard)
  • 2 events

  • Standard and Legacy available everyday

  • 8 games for progression (4 legacy, 4 standard)

  1. Single TG with 2 nodes / Single TG with Standard/Legacy Toggle
  • 1 event

  • Standard and Legacy available everyday

  • 4 games for progression (a mix of your choosing between legacy and standard)

  1. Alternating TG with double duration (i.e. 48 hours)
  • 1 event

  • Standard and Legacy available everyday

  • 4 games for progression (alternates daily on the requirement between legacy and standard)

  • Increased time to complete TG (more time available from 24 hours to 48 hours to complete)

  1. Alternating TG (Legacy and standard every other day) *Currently implemented
  • 1 event

  • Standard and Legacy NOT available everyday

  • 4 games for progression (alternates daily on the requirement between legacy and standard)

This is my first time making a poll so good or bad input is appreciated.

The Future of TG, regardless of rewards
  • Double TG (1 Legacy, 1 Standard)
  • Single TG with 2 nodes / Single TG with Standard/Legacy Toggle
  • Alternating TG with double duration (i.e. 48 hours)
  • Alternating TG (Legacy and standard every other day) *Currently implemented
  • None
  • Other (Please specify)
  • Anything other than “4. Alternating TG (Legacy and standard every other day) *Currently implemented”
0 voters

The only reason I picked the first option and not the second is because I don’t think nodes with different set restrictions are implemented in the game engine. Besides I like the TG screen… Would be a shame to scrap it for the nodes interface.
So I prefer the easiest to put in place solution so that effort may be spent elsewhere

Not considering potentially higher rewards, I like only needing 4 TG battles a day to max out. The two nodes solution or similar seems likely to leave the Standard node lacking in opponents oftentimes.