One of the aspects of this game that I appreciate is that the developers have put a lot of thought into the order in which abilities occur with the same trigger. I have played multiple games in the past that players had to dig out rulebooks and find obscure rules in order to know which event would occur first, etc. I like that abilities are coded into this game to happen a certain way, and we as players can adjust our playing accordingly if need be. A few that I have observed that I hadn’t realized before:
- Friendly Morbius vs Enemy Medusa:
When I match an enemy Medusa Entanglement CD tile, Medusa’s ability happens first, so she immediately places 2 attack tiles on the board. Then Morbius’ black kicks in, and he can potentially pull those enemy attack tiles immediately off of the board. This has happened to me numerous times, but the first time I saw it happen was enlightening, and made me say,“Oh, so that’s how that works. Okay.”
- Morbius and Polaris together:
This one happened to me this morning, and is the catalyst for this thread. I had both of these two on my team, and I matched an enemy strike tile, with other enemy specials on the board. Morbius black kicked in first, so he removed up to 3 enemy specials off of the board. Then, since the board was full, and Morbius had just effectively created a basic tile, Polaris then placed a strike tile on that now basic tile. So what was an enemy special tile, Morbius made into a basic tile, then Polaris made into a strike tile. That was kinda cool, especially with a board full of specials already.
- Captain Marvel 3* and Polaris together vs BRB/Polaris
This is the combination that I use to try and defeat a BRB/Polaris team, specifically because of their interaction. If there are enemy protect tiles on the board, (which there usually are against a BRB/Polaris team), when I fire Captain Marvel’s red ability, it destroys all enemy protect tiles, then the board settles, then Polaris creates all new protect tiles (at 3 per protect tile destroyed), then cascades happen. What this does is it effectively flips the board from (often) having lots of enemy protects to completely filling the board with friendly protect tiles. The first time I did this was eye-opening to me. But keep in mind, BRB also now just gained blue AP for each enemy protect tile destroyed this way, so you can expect either a Polaris stun or a BRB Clash of the Worthy coming on the enemy’s next turn. Add in enemy Medusa, and she has just healed her team for each enemy protect tile destroyed as well, so there are lots of abilities that trigger off of firing Captain Marvel’s red in this instance.
Are there other specific timing sequences that occur from the same trigger that you have found to be enlightening?