I just lost a Hunt token to a repeat cover (blue CStorm, but mine is already fully covered), and I’m pretty disappointed because it could have been an OBW or a Mags or MThor or HT or Cap or even a yellow or green Storm.
I couldn’t help but wonder if it’s luck (is there a value that’s attached to the token when you receive it?) or timing (it matters when you redeem the token). Well, this isn’t the first time I wondered.
Pretty sure it’s just luck. Today I cashed in 4 standard tokens in a row, 3 were one stars and one was a 4 star. All the others I’ve cashed in this week were 1 stars.
Well I’m sure it has something to do with timing as computers use the clock to generate random numbers. But in such small increments you can’t predict them so really luck.
Oh I did just purchase some tokens with my extra ISO, and had to try this one. First I got black Venom, but after that next one was yellow Panther! So I gues it works! Oh and also I was only wearing a towel. Maybe thats important too for it to work.
My guess it uses some machine-specific bits what makes some people “lucky” and others sucker. For me the *** drop rate is less than half of reported and expected average on any timeframe you care to consider.
Just for the assult tokens from recent pve, got at least 2 from each sub and some from progression, that is at least 22 tokens: all **. Each individually supposedly have 20% chance to drop ***. The odds of this series is under 1%.
On last PVE I stored the tokens to open the 9 after the end: was really surprized when the very last one actually dropped a daredevil ***.
A fun fact: most of my token ***s came from standard token from (or opened during) lightning rounds.
I managed to get a yellow Spider Man when I opened the assault token a little over midnight, which made me sure that time might have had something to do with it, though it’s probably all in my mind.
Got a 4 star Wolvie and a Black HT from assault tokens so far. Was confused when I saw the 4 star graphic. I tend to get a featured character when cashing in exclusive tokens.
Probabilities are listed if you click on the question mark next to the10 pack.
Those are the probabilities. When you open them doesn’t matter.
On a related note, please stay away from slot machines. They’re designed to prey on the kind of thinking you’re demonstrating (oh this machine is due/this machine is hot)
..can probably go of those 2 and find any other questions somewhat answered..at the very least by regoogling terms you want more info about.
Very few things use truly random number generation. Also, gambler’s fallacy doesn’t really apply here, unless I missed (I may have) someone saying that there are specific bad times or if they were talking about expecting better drops the next time since they got bad stuff this time.
Seeds and seed times are a real thing. Coops is about as close to the right answer anybody who posted probably is. Many, especially games, use the internal clocks of computers in such a way that there actually are certain times that match with a winning result. The thing is, they don’t repeat in a manner of ohh, 5:01:01:69 every Tuesday 4**** drop. You realistically cannot duplicate winnings based on the internal clock. You can SEE the results though, which is why you feel that sometimes you got a pocket of luck with 3 3*** in a 5 second span…because you kinda did hit a pocket of the PRNG giving winnings.
I don’t know how this company specifically does it, and usually its bad business to give away info Such as seeds and what not…but the idea of random is random in basically anything with algorithms is to ignore what an algorithm actually is.
I could delve deep into philosophy and say that there is no such thing as true random at all, but I will keep it in the realm of math and leave the convo there.
Ppl hitch onto a catch phrase like gamblers fallacy or random is random and dont bother to learn the actual way things function or to think about them more inquisically. Humerously, its similar to the idea behind why “random” is even a term. Random is merely a state of order in which we currently cannot predict an outcome as no discernable, generally emperical , pattern exists. Yet is the key word here. The idea of random really states that we jist don’t know YET how to consistently receive the outcome. At one time the seasons were considered random. At one time the sides were co.sidered random…the weather…computational codings in relation to many physical events and millions of things more. Now they are not random, because thier patterns were finally discerned. That leaves the idea of random is random as a copout, and a REALLY crazy idea…to assume one already knows all there is to know.
In this case luck and timing are one in the same. If your lucky enough to pull one of the RNGs gold stars then your timing was pretty good. If not then… You can’t really change your timing or luck by waiting to cash the token. Whenever you pull it it pulls the randomness you will get, and your either good or not.