Upcoming Player Level Update - to fix EXP or not to fix EXP

Summary:

Currently, the EXP awarded to players will be unfair, causing permanent player lvl differences (estimated to be up to 55 lvls). Please see “Background Information” section for more details.

Essentially, the update will allow a flawed system to become the foundation for more features, which could potentially be flawed. In the future, this may exacerbate any unfairness currently evident in the player lvl system.

Implications:

  • permanent, irreversible lvl gap

  • difference in rewards based on card(s) mastered

  • potentially unattainable rewards (due to permanent lvl gap)

  • potential matchmaking issues

  • unknown add-ons/features and their consequences

Objective:

Fairness and equality among all players, veteran, new, or in between. There is not much time before the update but wanted to make a last-ditch effort for a better and lasting change.

Background information (optional to read // scroll down for poll):

Above found here.

Above found here.

Above found here.

Upcoming Player Level Update - to fix EXP or not to fix EXP
  • Yes, proceed with the update without any changes
  • No, please make appropriate changes and update at a future date
  • I do not care
  • Other
0 voters

I agree it should just be a straight up 1:1 xp conversion.

Since that appears to be “impossible” for whatever reason this is the best we’re going to get and the closest to a “fair” system that’s been proposed yet, so…Meh

I realised only today the impact mastering colourless and multicoloured cards before / after the level update can have and I had no idea it was that big; In fact it is huge, and system as it will start will be reall unfair for newer players

So this is the story of XP so far, as I see it.

Iteration 1

In iteration one of the XP system Oktagon scaled down everyone’s XP and thought we wouldn’t notice. We did. They wanted to create a system where manageably small numbers like level 82 and level 97 existed, but Ludicrously Big Numbers like level 104 and level 98 were out of reach. A scalable system might have been OK if it had been fair, but it wasn’t; players who mastered after the update got more rewards for less work than players who mastered before the update.

Iteration 2

Who knows what problem Oktagon thought they were fixing with iteration two. They bumped up the levels of ‘veteran players’, assuming that they were worried about being overtaken by ‘newbie players’, who had already demonstrated their unwillingness to master cards at all. As you’d expect, the system still meant that veteran players who’d mastered before the update were at a disadvantage compared to veteran players who mastered afterwards.

This iteration took a long time to code because Oktagon had to work out exactly WHICH players to apply the level boost to; they used an arbitrary system which caused themselves a lot of work, and didn’t solve any of the problems the players had laid out for them with iteration 1. What it DID do was make a considerable number of EXTRA players aware that they’d been pulled into an unfair system. There were more complaints, but also, there were many, many suggestions on different ways to fix the problem from players themselves, which, unfortunately, were either ignored completely, or rejected because of the iterations 1’s ‘Ludicrously Big Numbers’ problem.

Iteration 3

At this point Oktagon threw up their hands and said “Fine! We’ll give you exactly what you want!”. The Ludicrously Big Numbers problem vanished, (presumably fixed?) and we all got what Oktagon thought was the correct amount of XP that we’d earned… the only problem being that we didn’t. Presumably misunderstanding their own color mastery system, they approximated everyone’s XP, ending up giving many players far more than they’d earned. Then they gave us all millions of runes and jewels and boosters but took them back quick before too much mayhem occured.


So that’s where we are now. They’ve done loads of work, but never stopped to think about whether any of it was necessary to fix the problem at hand.

Do I want them to do a 4th iteration straight away? Not really. Why, you ask? Is it because I myself am going to do very nicely thankyou off iteration 3 in terms of prizes? Well, I am, but that’s not the reason.

The reason is very simple.. no matter how many times we explain to them what’s wrong with the systems they create, they create another unfair one anyway. I’d happily explain to them exactly what to do… hell, I have already, many times (JUST ADD UP ALL THE XP IN THE CARDS) but they don’t want to engage with any players who understand the system, they just want to tinker with it themselves.

There’s another reason there’s no rush to do it now, as well; all the XP they need to add up to work out everyone’s total XP is still where it was in the first place, stored inside the cards themselves, and they can fix the total XP calculation at any time in the future because of this.

I almost voted yes, IDC is maybe better. You’ve point this out to everyone as best you can I fell and its not going to be an issue for the majority like you have stated.

They are obviously hellbent on jamming in some type of level system.

The largest irony here is that as you state it could create match up issues and this is the EXACT reason that they stated they could not do the non-curve level system to start with.

At that point it time IMPO they should have left everyone on the curve and unmastered any cards that they did not count. Is that exactly fair to the work you put in, no, but it seemed at least valid.

Personally I am surprised that they are comfortable with that level of inconsistency in a DB.

To be fair, Oktagon didn’t make the Mastery system, so its a little understandable that they don’t know how it works.

Only a little, though. They absolutely should have crunched the numbers themselves before finalizing their plans.

So either they are incompetent and just didn’t realize that their system didn’t work the way they thought it would, or they did realize and thought that we wouldn’t notice/care. I’m not sure which is worse

Just please let get over this. Do anything and let’s move forward. Devs need to make new events and not waste time on this level BS.

We have no way of knowing if/how gaining experience will change. So to get angry because things will be different in a system we don’t know seems preemptive to me.

Also, I personally think that people complaining because it’s not “fair” will always find some reason to crap on the system we do finally get. They won’t get the full rewards as a new player, or their level won’t be the same as another who masters cards later, or whatever the case may be.

For me, I say just make peace with the fact that it’s probably not going to be exactly fair, and let development time and resources be spent on things that matter. Like playable content and a stable app.

Since you ask: I’m level 225 now. 2660 cards mastered.

Level 165, 2115 cards mastered

Got 69 legacy booster packs and 12 standard booster packs. Does that sound right? I think that there might be a bug. See in the bug report forum.

checking the top coallitions I see no one above 142

To take the example of one of my teammates he still gained XP but did not level up past that level/

Level 142. Mastered cards 2179/2752. EXP : 368400/6500

@Thesee you need to nudge the level system before getting the “correct” level, so players have to play a game with an unmastered card before they get beyond level 142, I think.

Yeah, the update hit me in midgame. I had to finish that game to get bumped to 142, at which point my XP bar was still overfull (500k XP or so); I played a second game and was bumped to level 225, with about 500XP in the XP bar.

Thanks a lot @Tremayne @starfall ! Will pass the info

Funny, I bumped up to 119 and am still there after playing a game. No overfull xp bar for me now (although I didn’t think to check that before playing a game).
Only 1622 mastered, though.

Reports are already coming in of Player A being a higher level than Player B despite Player B mastering more cards.

But that is going to depend on the TYPE of card mastered, right? I would think this could be expected

We’ll see. I’m going to need some more data to process whats going on.

Me:
729/2752 cards
+817 white
+899 blue
+661 black
+903 red
+661 green

Player 2:

721/2752 cards
+793 white
+587 blue
+513 black
+599 red
+643 green

This is the old system, I’ve mastered 8 more cards but my bonus are way higher. I could have skipped 10 cards easy and would be higher level with less cards mastered

Edited to add:

as it stands with this data I’m 77, other player is 71