Most new character rewards involve the following events.
PvE Story events
Unstable ISO-8 ------ The Hunt ------ The Hulk ------ Thick as Thieves ------ ISO-8 Brotherhood
Prodigal Sun -------- Deadpool VS MPQ -------- Enemy of the State -------- Meet Rocket & Groot
PvE Non-story events
The Gauntlet ------ The Simulator
The Non-story events usually have interesting teams. But they almost never get the big rewards.
The Story events have a major problem – endless grind on the same villains.
Juggernaut, Venom, Yelena, Daken, Bullseye, Ragnarok, Moonstone – over and over and over.
Each node needs to be done over and over in order to win. Bullseye, Rags, and Moonstone got big health bumps.
Villains not used enough in PvE events:
Doctor Doom, Doctor Octopus, Loki, Magneto, Mystique, Quicksilver, Sentry, Hood
Heroes not used enough in PvE events – All of them.
It’s time to abandon using particular villains on particular node. Perhaps it could be an option in the next Event, when Unstable ISO-8 runs again.
OPTION 1: Nodes primarily Juggernaut, Venom, Yelena, Daken, Bullseye, Moonstone, Maggia, Hammer
OPTION 2: Nodes more like the Simulator. Much larger pool of possible opponents.
Here’s what they could be called:
Simulator Unstable ISO-8 ------ Simulator: The Hunt ------ Simulator: The Hulk ------ Simulator: Thick as Thieves ------ Simulator: ISO-8 Brotherhood
That should be easy to implement, and would remove a lot of the grindiness of current events.
We could also use some new PvE events, but those would be harder to implement.