Are you not getting any HP on subs and end-event? This surely helps.
If you allow me, I will quote you right here, with my updates, to be more visible. Thanks** notamutant** for completing with the right texts, indeed looks better.
[/quote]
Are you not getting any HP on subs and end-event? This surely helps.
If you allow me, I will quote you right here, with my updates, to be more visible. Thanks** notamutant** for completing with the right texts, indeed looks better.
[/quote]
Everything depends on how the powers improve with covers, of course, but based on what we can see now his red seems way too expensive for a Luke Cage-style combo move (where a countdown tile boosts a power, so you want to use it multiple times before the CD ends to get the full benefit) and his blue and yellow on their own rely on tanking tiles to do anything useful at all.
Can a dev comment on what will happen if I have a heavy density tile on the board, lock it (say with IW), subsequently use Vision’s yellow, creating a light density tile (but it shouldn’t destroy the heavy one which has been locked since the lock removes all flags from it right?), and then unlock the heavy density tile with a match? The passive parts of the abilities wouldn’t seem to clash, but his red ability looks like an “either A, B, or C, depending on density status” and not a modal A+B+C if certain requirements are met. Yet again more interesting things that can happen with IW around.
Did you look at the event rewards yet? 50 hp is the top reward for a 4 day event, likely going to be similar for 3 day ones also. Only a single progression reward of 25 hp (!). Sure there will be 4 sub events but those won’t be giving out more than 50 hp a piece either. So, you can earn a whopping 275 hp from this event individually? anywhere from an extra 25-100 from your alliance placing well. I have 70 slots right now and they’re costing 900 hp, that hardly makes a dent.
While this is true, the current EotS does not give a new character, so you could take the HP of this event also to a new slot. At 900 HP a piece is hard to take any one event only in account yeah, but with 70 slots I would guess you get a good amount of HP on PvP. Unless you use all the gained HP on shields for hops, then you are in a bad place and needs to make some strategy to have some income from PvP and dont stay even on all of them.
Vision (Android Avenger) :vision:
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5x
Density: Heavy - 5 ![]()
AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades
Attack Protocol - 10 ![]()
AP
Changes based on Vision’s density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades
Density: Light - 5 ![]()
AP
Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades
The Heavy Strike description gets cut off in the Steam version.
I, for one, am glad to see the originality that will be introduced with Vision’s powers…which also seem to fit the comic character very well. ![]()
Not the foggiest idea how that character will end up actually holding up in a battle but I am totally curious to try it… ![]()
I say kudos to the game development team on the different concept that gets into the game with this character! ![]()
How good he is depends 100% on what each ability does at 5 covers. So far he looks like a jack of all trades.
wth is a + of tiles?
do you mean this?
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why not just say destroys tiles in a cross shaped pattern
I just assumed it was a
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Btw light disruption looks an awful lot like DD purple, Solar Beam looks an awful lot like xforce green, and heavy disruption feels a lot like KK green. For 10 red I’m really scared all 3 will be disappointing.
I just copied straight from what the in-game text says. I assume that’s what it means too. Maybe they ran out of room for text in the description.
The cost on Attack Protocol looks way too high for its mechanics. A power like that should be something you can hope to use twice before the CD expires.
Disagree.
ROTP - lvl 1 - 194 team dmg.
ROTP - lvl 2 - 272 team dmg.
HS - lvl 1 - 274 team dmg. (potentially + 88 from Heavy density tile – 362?)
HS - lvl 2 - 274 (+more) dmg. (potentially + 106 from Heavy density tile – 380+more?)
10 red 5 blue for an ability that does more dmg (with no drawback) than rotp at lvl 1 – even without the heavy density tile (that’s 1.4x - 1.8x dmg with and without the tile respectively). Assuming that the scaling matches you’re looking at an awful lot of dmg at level 166 / max covers. (assuming 3700 for rotp, you’re looking at ~5100 to ~6700 team dmg)
Of course, we don’t know what the later levels actually are yet, so the above is all pure speculation at this point. ![]()
Cheers.
Gotta say I love the art, well done devs
I guarantee it won’t do more damage than RoTP for the ap. We won’t see characters that straight up overtake BP and Lthor for the ap.
I guarantee it won’t do more damage than RoTP for the ap. We won’t see characters that straight up overtake BP and Lthor for the ap.
Probably not, but it’s fun to imagine. ![]()
Also, even if it ends up roughly the same, that’s still going to be a beastly move.
Cheers.
Can a dev comment on what will happen if I have a heavy density tile on the board, lock it (say with IW), subsequently use Vision’s yellow, creating a light density tile (but it shouldn’t destroy the heavy one which has been locked since the lock removes all flags from it right?), and then unlock the heavy density tile with a match? The passive parts of the abilities wouldn’t seem to clash, but his red ability looks like an “either A, B, or C, depending on density status” and not a modal A+B+C if certain requirements are met. Yet again more interesting things that can happen with IW around.
Mystique double-shapeshift is not possible even with IW-lock unfortunatelly (gets replaced regardless of lock) - I guess similar will happen with Vision. But sometimes, bugs happen…
His abilities actually make him perfect for the name Puzzle Quest. He could be one of the better utility players to come out in a long while. I cannot wait to see how people team him… i know he will end up being used with Kingpin’s poke
Withholding final judgment until I see full abilities, but this looks like one of those "cool concept, bad execution"types. You’ll need to stockpile a lot of blue and yellow to get red to be the toolbox ability it appears designed to be. At least they’re cheap
Am I the only one that gets the feeling this will be another character the AI cannot use? Like, at all?