Standard is starting to look very degenerate to me. I’ve had Ocelot Pride for a couple of weeks and the deck can kill on turn 2 pretty regularly (Last time I played it in a node in a coalition event, 4 of the 6 games I played in that node were turn 2 kills)
And I’ve been working up to coming here and saying something about it… I do like to be comprehensive about these things and it takes me a lot of mental energy to write posts like this one about Ghalta or these ones about Grist.
But now I’m hearing that the deck full of cards that fetch and cast each other that I’ve been positing for a lil while now (you know, Phenomenon Investigators, Genesis Wave, Mystical Teachings, Sylvan Tutor, Tempt with Discovery, and now Brightglass Gearhulk) has, in fact, reached critical mass and is perfectly capable of winning on turn 2.
And outside of that deck, Brightglass Gearhulk ($80, that one, and so unlikely to be nerfed!) is also giving Grist (who, I’ve been told, is a perfect well balanced and not broken PW) the unexpected gift of basically doubling up the number of Ghaltas she can play with.
And oh, boy. Bloodghast. More toys for Grist! Gather the Pack is a card you might want to play there. Give it a go! See what you think! Bloodghast’ll be available in an Elite Pack in a couple of weeks.
So… personally, I feel like we’ve approached the point I’ve been dreading for a while since Webcore started ramping up Power Creep and Standard is becoming Legacy 2.0
What do you think? Am I alone in my desire for competitive Standard to not be a swamp of combo? Maybe y’all have been consistently winning on turn 2 of Standard for months and I just haven’t noticed because I enjoy playing control decks so much. Maybe if Standard is a broken format I’m just wrong to want to play it competitively and I should play it like a big sandbox and just watch pretty colors flying across my screen? Has the last several years of Standard all just been a mistake which Webcore have finally corrected?
