Disclaimer
I understand it’s a weekend, so even if a dev were to comment on this thread (which I think is unlikely to begin with), it would probably not happen until Monday.
Preface:
A bunch of us have been chatting about this and it seems as though something was stealthily changed yet again in the last patch in regard to how MMR works and how your opponents are being chosen.
After some perceived weirdness in ![]()
's Heavy Metal Jamboree I decided to experiment a little in ![]()
's Fatal Attraction to see if I could do a little spading on what’s going on here. So starting off at 0, I made basically the entire trek up from 0 to 600+, alternating each win with a loss.
What I experienced:
Opponent strengths went down until I crossed 400 points when they suddenly all became maxed ![]()
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characters. They stayed like that up until I crossed 600 points, at which point it was almost exclusively maxed ![]()
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characters.
Up to 3-400 points: Opponents leveled 40-60
Over 400 points: 2x level 94
Over 600 points: maxed 166s
The node I won to cross 600 ( ![]()
![]()
94 team) was replaced with maxed ![]()
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.
I left that node alone and won another ![]()
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node. That node was replaced with maxed ![]()
270 XF ![]()
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After losing another match, the next node to pop up was loaner ![]()
maxed ![]()
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![]()
![]()
.
There was no real transition at any point or any real mixed strength teams. The kind which might feature a maxed ![]()
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and maybe a level 120 ![]()
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. It was either 94s, or 166s.
What I suspect:
I’m thinking opponent selection is now based on roster as well as MMR.
MMR plays a role up until 400 points.
400-600 MMR plays a part but gives you maxed ![]()
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opponents if your roster has them.
600+ MMR is mostly ignored and you are given opponents with similar rosters. This allows 2-3 ![]()
transitioning players to achieve decent scores.
800+ MMR and roster are ignored.
Any thoughts on this? Have you been experiencing something different?