I’ve been running an alliance since they began, and I’ve noticed that it’s becoming more of a headache than ever.
Here’s why:
1. It’s all about making the Top 100. The disparity between the prizes for those that make the 100 top alliances and those that don’t are huge. A 3-star character cover is worth 1,200 HP. So, if we were to boil this down to strictly monetary terms, it’s worth at least $10 in MPQ currency every couple of days to be in a top alliance.
2. The mutual self-interest thing isn’t easy. MPQ alliances aren’t like a football or basketball team where we need to use coordinated teamwork to succeed. It’s more like a bowling league where our individual scores are counted together. Yet, it’s also like a bowling team where you can play as many games as you want, and every score will count. So, ideally your team would be composed of people who play almost exactly the same amount and have similar rosters, but that’s difficult and time consuming to organize.What happens instead is that players at the top of alliances get frustrated at the lower level members for not “doing their share” and want them kicked out or leave themselves to go to a more powerful alliance.
3. It’s becoming more a game of haves and have nots. Because the top alliances are all reaping much more in the ways of rewards, there seems to be a widening gap between the Top 100-ish alliances and all the rest. It creates a lot of turnover and a lot of unstability within an alliance. It makes me as an alliance leader feel more like a task master than a teammate.
I hate feeling like I’m in “Marvel Puzzle Quest: Survivor” where alliances constantly are formed and crumble based on competitiveness.