I’m not so sure the current mastery system with mandatory assignment to a tier is the best design. Interested to hear others thoughts and ideas on the current implementation.
Personal observations and feedback from others on and offline:
- On average the decks you’ll face in each tier have a reasonable correlation to the level of the tier.
- However, the top decks you’ll face in each tier do not have a correlation to the tier level. There are many platinum level decks to be found in both silver and gold tiers.
- Even though the tiers have progressively higher rewards, you may personally see a reduction in your achieved rewards when advancing to the next tier. And there’s no way to undo that once you take the step. Personally, I spent a lot of time intentionally hanging out at lower tiers primarily because I didn’t want to be locked into a higher tier where I might suddenly find I wasn’t very competitive, and could no longer undo the change.
- A simple example being I see a lot of the same players hanging out in Gold regularly scoring mythic rewards in events with what are clearly platinum level card collections. Even with the increased platinum rewards, stepping up a tier with those collections could easily find those players collecting fewer mythic rewards in the hyper competitive top tier of platinum. Many of these players likely have the card inventory available to achieve platinum mastery but have decided they don’t want to move to the next competition tier.
Summarizing the issues I see:
a) Top decks you’ll compete against in a tier for placement are not correlated to the level of that Tier for the Silver and Gold Tiers.
b) There is no turning back if you level up to the next tier and find yourself less competitive and netting lower rewards then before.
c) Some players do not view moving up a tier as a rewarding goal to pursue. Note: some of this might be due to the effects of (b).
First off, I think the Mastery system is a great idea–encourage players to at least check out their libraries of cards. It should definitely remain in some form. The issue is more with what a player achieves by increasing their Mastery tier. Maybe it’s not a good idea to tie PVE (and assuming PVP in the future?) competition player pools to card Mastery. What other ways could we implement a tiered competition system, while still rewarding card mastery?
- Allow players to choose their competition tier? Perhaps with some sort of deck or inventory restrictions that will keep the top tier decks from feasting in lower tiers?
- Are the reward jumps between the different Tiers large enough that you’d readily move to the next level if you could?
- How could card mastery be rewarded other then locking you into a higher tier?
What are your thoughts on the current state of the system and how it might be improved?
p.s. Mods, my intent here is to create a discussion on the state of the system rather then propose any particular suggestions/changes. So I’d appreciate if this could remain in the general forum.