As a preface: first, I want to say that I am no mayor of this board and sure am not trying to act like one. I just want to bring several conceptual threads together that seem thematically related to me. Second, I’m a little buzzed (and defintely out of my depth), so your help, correction, etc. is necessary and welcome. I’m trying to open a conversation… So:
There is much discussion on the board about, to grossly simplify, the evolution of MPQ and D3’s priorities for that. Issues include
- Supports. Monster controversy here…
- The rapidity of the expansion of the character base, and consequent dilution of existing characters. (i) Our current characters only lose by virtue of inflation; the sacrifice and cost we have struggled to meet, often to meet a particular event demand, is promptly devalued by event demands for new characters. (ii) New powers are only worth chasing if they can beat older powers. This cycle can be fun but is inherently power-inflationary. Can we ever really rest and enjoy deploying our team?
–Put another way: is this character churn actually fun? - Failure to rebalance flawed characters and events. Despite consistent, pervasive requests to address abiding issues.
- Failure ever, so far, to address legacy bugs; that are consequently always accreting over time meaning:
- New bugs, incedental to new features, becoming seemingly permanent.
- Lack of comunication between business drivers and customers (i.e. players).
- The gross contempt exhibited by owners for the real-money investment of players in the value of the game as property (investment in property that only benfits the owners, like all investment in property, regardless of the source of the investment).
This list can grow. The above is a riff…
This post comes from something I posted on another thread concerning how most new things we -- the "normal" player base -- get that is new, now, seems to be support characters. Or tinykitty Supports with no avenue to the good stuff. Thinking about that, I wrote this:
I have no problem with a well-implemented support character, personally.
My real worry is: plenty of supports (and Supports) require tweaks post-release. Forward-facing business goals are easier to justify, because new revenue is usually the primary drive behind the origination process of a new feature. Reparative and maintenance goals are harder to justify, because new revenue is usually not part of the goal origination, or any subsequent, process.
So:
1. Are there (still) teams in place authorized to (a) gather and courrier player feedback identifying a need and (b) shepherd a buff/nerf up into the necessary upstream (managemen-relatedt) AND back down into the downstream (player population-related) processes?
2. Within current management, are there business processes capable of (a) pricing the identified changes, (b) triggering required authorization, and (c) locating resources to (i) plan and (ii) execute all related technical demands?
Lately we have seen only new stuff. Not fixes and rebalancings. Stagnation and desperate grabbing, MORE features, MORE characters. MORE, not better.
Not making a better game, making a flashier game.
Thoughts on any of the above? Please do call tinykitty on any of it (but please explain, too). For sure, I enjoyed a nice glass of rum and juice while writing it… ![]()