There’s been a lot of scattered talk across the forum about token dilution and people have proposed their own various solutions. The problem with scattered talk is that it’s hard to know which ideas were “heard” by the development team and it’s equally hard to know everything people have thought of, much less track them down later. I was hoping that people could post/re-post/link their best suggestions so we can discuss amongst ourselves and hopefully provide several viable solutions to be considered.
I’ll get this started with an idea I’ve been kicking around, but haven’t shared before: a return to vaulting, of sorts, but more strategically executed than “latest 12 then oblivion forever”.
Here’s how it would work: each PVP season, the 3*’s and 4*’s available in tokens would be limited to the new characters from the previous two seasons (typically 3x4*’s and zero 3*’s), the weekly boasted characters during that season (five 3*’s and five 4*’s each week over a four week period) the essential characters in PVE (one 4* & one 3* over seven events-plus whatever extras are boosted for boss events) and each featured PVP character, not including new releases not yet in tokens (ten total events between 3*’s, 4*’s and new releases). This would reduce the number of 3*’s and 4*’s in tokens to 20-30 characters per tier each season. Similarly, the boosted classic 5*’s in PVE would be more available, just as the latest 12 4*’s were more available after vaulting.
So, the Latest Legendary Tokens would be:
15%: three newest 5*’s
85%: 20 weekly boosted 4*’s for that season, any new 4*’s from previous two seasons and any featured 4*’s in PVE and PVP, which aren’t already included in the previous categories
Classic Legendary Token:
7.5%: boosted classic 5* characters in PVE for the season
7.5%: all other “classic” 5*’s
85%: 4*’s same as Latest Legendary Tokens
Pro’s:
-reduces impact of character dilution by implementing regular, predictable vaulting rotation
-allows required and boosted characters during that season to get covers more easily
Con’s:
-not all characters are available at all times, which hasn’t always been popular
-could unbalance “veteran” rosters who hoard 300+ pulls for the latest 3 5’s.
I’m sure there’s other pro’s and con’s I haven’t considered, as i’m not a very competitive player. What do you think and what other ideas do you have?
(Incidentally, I’m aware this probably belongs in the Suggestions & Feedback sub-forum, but I’d kindly ask the mods for a few days in the General forum to get more visibility before it’s moved to it’s proper place. Thanks)