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Magneto (Marvel NOW!) - 2*
Damage, Health and Other Statistics
Iron Hammer
Power Cost - 6 ![]()
Magneto forms a mass of shrapnel to hurl at his enemies.
- Power Level 1 - Changes a random basic

into a 1 turn
that destroys the surrounding 8 tiles. Does not generate AP.
Power Level 2 - Surrounding 12 tiles. Costs 1
more.
Power Level 3 - Surrounding 20 tiles. 2 turn
. Costs 2
more.
Power Level 4 - Surrounding 28 tiles. 3 turn
.
Power Level 5 - Destroys entire board. 4 turn
. Costs 4
more.
Polarity Shift
Power Cost - 9 ![]()
Magneto uses the sheer force of magnetism to reconfigure the battlefield.
- Power Level 1 - Changes 1 selected basic color tile into

and 3 **random basic color tiles into
**.
Power Level 2 - 2 selected basic color tiles to
.
Power Level 3 - 4 random basic color tiles into
.
Power Level 4 - 3 selected basic color tiles into
and 3 random basic color tiles into
.
Power Level 5 - 5 random basic color tiles into
.
Magnetic Flux
Power Cost - 8 ![]()
Magneto creates an unstable magnetic field.
Character Level 15:
- Power Level 1 - Turns a random basic

into a 3 turn
that deals 347 damage to the current target.
Power Level 2 - 2 turn
. Costs 1
more.
Power Level 3 - Destroys a 3x3 block around the
tile. Costs 2
more.
Power Level 4 - 1 turn
.
Power Level 5 - Destroys a 5x5 block around the
tile and 413 damage. Costs 3
more.
Character Level 94:
- Power Level 3 - Turns a random basic

into a 2 turn
that destroys a 3x3 block and deals 1954 damage to the current target.
Power Level 4 - 1 turn
and 2042 damage.
Power Level 5 - Destroys a 5x5 block and 2131 damage. Costs 3
more.
Last Major Update: 2015-03 / Earlier Discussion
Earlier post: [spoiler]Hey All
Miles from Demiurge here to let you know about some new character updates that are coming soon to Marvel Puzzle Quest.
Magneto (Marvel NOW) - Coming 3/23/15
Our next character update is to Magneto (Marvel NOW). Magneto has been in the game since we launched and has been part of a lot of powerful combos in that time. Recently he’s been the key to an infinite-turn combo with Mystique, which we don’t think is a good thing to have in the game. As a result we decided to update his Purple ability: Polarity Shift to make infinite turn combos harder to achieve, while preserving the unique strategy of the power, carefully choosing a bunch of tiles to convert.
Polarity Shift - Old - Cost: 11 (9 at level 5)
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 3 selected basic color tiles to Blue.
Level 2 - Costs 1 AP less.
Level 3 - Changes 4 selected tiles.
Level 4 - Costs 1 AP less.
Level 5 - Changes 5 selected tiles.
MAX Level 5: Changes 5 selected tiles.
Polarity Shift - New - Cost: 9
Magneto uses the sheer force of magnetism to reconfigure the battlefield. Changes 1 selected basic color tile to Blue, and creates 3 Red tiles.
Level 2 - Changes 2 selected basic color tiles to Blue.
Level 3 - Creates 4 Red tiles.
Level 4 - Changes 3 selected basic color tiles to Blue, and creates 3 Red tiles.
Level 5 - Creates 5 Red tiles.
MAX Level 5: Changes 3 selected basic color tiles to Blue, and creates 5 Red tiles.
Changes to Magneto are slated to land in game on Monday 3/23.
[Extracted from original post. It and further discussion on the change can be found here].[/spoiler]
Original post:
This new update seems to me to have a pretty big effect on those still in 2* land and new players. Mags/Storm combo isn’t nearly as quick now. I still used them in the daily DeadPool with Ares for two of the nodes. At least those aren’t very hard to begin with.