MPQ “Improvements “

I would like to thank you for your “improvements” to the game. In your wisdom, of making everyone have to use a variety of characters, you have now turned the game into nothing but ascended Juggs, Sam, Purple, Baku and Namor. Since you had to ruin the ascended lower star characters this makes the game almost unplayable for those who do not have those ascended characters, as we have to compete almost exclusively against those teams and cannot compete. Thank You!

The current Jugg dominance will drop a bit once his boost ends but they did mess up quite badly by not nerfing Samjuggs at the same time they nerfed some of the best tools for dealing with them (especially May).

I know the game was a mess when “handed” (dumped) to the devs, but the answer was not to pull the rug out of tools unless they were fine with the rise of other metas at least temporarily.

Much like certain public figures they seem to not have anticipated that taking action results in the opposing party (players) taking other actions which may not lead to intended outcomes.

They should have pulled the rug out of all the meta at once if they have such a problem with speed play and easy wins.

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My 5​:star: Sabertooth absolutely shreds the Juggernaut/Sam teams this week (a bunch of them even lost to him!).

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Nah… For the moment, they ‘work’ on low tier meta that outshines 5* or those seemingly got lots of bad feedbacks (read: benefits certain players immensely)…

Looks like 1* storm and jug don’t have such feedbacks, so I don’t expect them being nerfed.

They nerfed all the 1s.

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I’ll say it once I’ll say it again…ban supports and the game is a long way to being “fixed”

The Devs seem clueless. Taking about breaking the meta but then “fix” snack cart so chasm can turn one stun again…that’s literally all I see now… Chasm teams

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Wait, fixing snack cart leads to chasm queues and yet you want supports banned???

What do you think queues will be full of forever then. Chasm and passive damage dealers like juggerSam and omega red etc.

KGB

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I have not had this experience at all, I’ve seen no difference to his usage. In regular PvP I still see chasm almost never and in sim he is on almost every team, as he has been forever even when cart was bugged

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Their tinkering really has cost me my enthusiasm. Operation Spider Silk used to be one of the more fun ones for me to play. Now it just takes forever to lose against opponents who have been boosted far too high.

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The nerf for Hawkeye sucked for us all…

But 2* CA saves the day now.

So, instead of Hawk/Shang… now its CA/insert-fun-yellow-or-protect-based-bruiser-who-is-boosted.

Works about the same to me.

As for PvE… well, the heroic meta changes each season, and theres posts about that already. Ive gotten my end grind per day down to about 35 minutes at best. Still not ‘quick’, but better than it was before I figured out the formula my alliance now uses.

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I am liking Cap and Beta this week. Gets me blue to Cap stun as well as spammy blue dmg for Beta and his green. There could be other options worth using on different weeks.

Idk that it’s great for the game if my new choice is boring wins with Cap but it’s a super annoying Jugg boost week.

they should probably nerf 2 cap

Creating this heroic tier in pve and nerfing characters, and lack of boosted heroic characters, and forcing us to use weakened heroic traits (spider-verse) have turned a fun game into a chore. The game lags more now than ever before. It’s really an unpleasant experience, in a game which is meant to be a fun pastime. After 4100 days I’m pretty close to quitting.

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I would argue that if you find the restrictions imposed by Heroic mode un-fun you should ignore it and play with whoever you want?

Do whichever part of the game that is most fun for you, not just play to maximise possible rewards.

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Thanks (sarcasm)

Unfortunately, I believe the most fun part is getting most of the rewards…

Sure, who doesn’t like rewards? But what if you’re having to smash your face into a wall repeatedly to get the best rewards? Where the next best option is having a foot massage, but you get second rate rewards?

Maybe that would be worth it if the rewards for option 1 and 2 were vastly different, say a new car vs a vacuum cleaner.

But if you’re choosing option 1 and smashing your face into that wall, maybe that means you can’t drive because you’re too concussed, so what was the point in earning that reward?

*I’ve definitely strayed significantly into the territory of burgers and banks, without once mentioning a beef pattie, which will inevitably draw some flak…

What I’m trying to say is, are those rewards worth it if playing heroic, where perpetually playing that mode might restrict you so you can rarely play those characters you’ve earned? Fine if you enjoy the mode, but why engage with it if it’s a chore?

Treat yourself, go for the foot massage!

Edit: thinking about this more. The rewards you earn are nowhere near ‘car’ level. It’s just stuff that lets you smash your face into that wall for an incrementally shorter amount of time each event (because higher power level, presumably). Just cut out the middle man and cease the face smashing altogether?

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I’m not asking to be taken seriously here because I don’t play competitively or anything but even though I struggle Spider-Verse with 3 clears I like to play CN Heroic to get the Classic token. There is something about that shade of blue! If I care about the event I know I can always play non Heroic and clear everything.

The game is as fun as you want it to be.

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Oh I should’ve clarified earlier: I don’t subject myself to the nonsensical heroic PVE just for the minute difference in rewards. :sweat_smile:

Lots of folks find the match-3 part of the game to be an annoying hurdle that prevents them from the part of MPQ that they enjoy – accumulating rewards.

Why do they enjoy accumulating rewards that can only be used to play the match-3 part of the game? I’ve asked a million times and have never gotten an answer that I understood.

Heroic play removes a large number of the Standard tokens from rewards most players would otherwise get once you are in a higher SCL.

It’s a bit of a weird thing because the devs still offer ascended 1s routinely. Obviously you can play PvP and get covers there but the fact is that they should make the Heroic mode rewards additive instead of replacements. As is I would not necessarily recommend anyone who doesn’t PvP a lot to buy or pull a vault with an ascended 1.

People are running out of patience. My no-demand alliance is hitting T100 pve now.

Making us play longer after a nerf with no tradeoff / benefit to players was a bad move in my opinion.

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