In a game which is all about gradual progression, it’s not a good feeling to look back at the end of the season and feel worse off than you were at the beginning of the season.
To be clear, this isn’t a complaint about the PvP buffs making me less competitive. I have a deep enough roster of 166 characters that I’ll be able to field a very competitive team for almost all PvPs if the buff structure remains in place. I don’t really try for 1st place, so there were only a few events this season where the ranking rewards were even usable for me. The changes won’t hurt my ability to finish high in the rankings when I try to do so, and even if they did, it wouldn’t make much of a difference.
The early part of this season was some of the most fun I’ve had in MPQ. We worked together and helped alliance members get progression awards, so that they could build their powerful 4* characters and make progress. My roster was seeing the benefit of the ISO from the Deadpool Dailies, and I was enjoying the fun new characters (IF, Cyclops, Cage) which saw a lot of play, even though I had a maxed XForce and 4*Thor.
Then the 4Thor nerf news cast a pall over the remainder of the season. It’s hardly the first time a powerful character has been nerfed, but the time investment in building a maxed 4Thor is much greater than the time investment in building a maxed Sentry or CMags or any other 3* character. That time investment, combined with the scale of the nerf, were really disheartening. The progress that we thought we’d been making in helping alliance members build their 4Thors felt wasted, and the effort involved in helping them build any other 4s doesn’t seem like it’s going to pay off.
After that, the PvP changes in the last week of the season changed the feel of PvP. In a game in which the player has a very high win percentage against the AI, increasing the length of matches by boosting characters and injecting additional health points into each match increases the risk of a bad outcome for the player. With shield cooldowns in place, every shield hop matters, and defensive losses and losses to the AI sting more. The risk/reward of staying out too long on a hop was always a balancing game, but the risk of a net-negative hop is greater now, and after a few of those, PvP gets much less fun.
Now, at the end of the season, I’ve got a maxed 4Thor which has been significantly nerfed, and a maxed XForce which feels like it’s next on the chopping block. I’ve got overscaled nodes in PvE, and a 4Thor that can’t chew through buffed Ares like she used to be able to. Playing PvP feels like playing a slot machine, as there’s an increased risk of finding yourself two steps back after trying to take a step forward, and the collaborative play of helping alliance members get progression awards doesn’t seem like a good use of time.
Overall, it feels like I’m playing a different game than I was a few weeks ago, and that’s not a good feeling.