Pve crashes

No, that doesn’t help. Because I can play PvP for hours without crashes and it’s mostly PVE. And it happened immediately after a restart, it happened on fight screen, it happened on kill banner, it happened on power activation.. really every single crash and time between it was unique. Just like every thing in Unity…

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Same. I have to use 2 devices to finish PvE. Once I notice one device heat up or take more time to finish a match 3, I’ll switch to the other device. If I’m lucky it won’t happen during a wave node, but that’s not usually the case.

Yeah, the famine PvP is almost unplayable for me with the fights crashing all the time on top of only being able to que the same 3 or 4 people.

For awhile I only had 2 nodes and only the same 2 guys to queue, one for each node

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I’ve split this off from the q&a to help migz keep on top of it.

Hope ive done it right

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My last ten minutes:

ScreenRecording_06-16-202610-28-30_1-ezgif.com-gif-maker

I have confidence that iOS users will have to give up their “Disco dance routines” in one week.

Introduced in v332 screen flashes constantly, or when you switch between apps you are greeted with a black screen for a second. The strobing (disco dance party) occurs mostly on Apple iOS 26 when getting a notification.
Other games that had similar problems, are having some success with Unity 6000.3
-Some Krazy Internet theory posted months ago

When Daiches asked about when R343 will be released:

Target is exactly a week from today.
-TheMigz

R343 is supposed to have the Unity update.

Will all other crashes, hangs, and “unable to make matches” go away? No.
But the most frustrating and prevalent one for iOS will go away.

Fun fact: Apple said iOS 27 is supposed to released this fall (in 4-5 months)
It will have performance improvements and better control over the “liquid glass” effects.
iOS 26 had a really rocky start, 27 sounds better.

:musical_notes: Unts, unts, unts, baby, unts, unts, unts!:musical_notes:

Seriously, haven’t Seen that yet, but with my luck, this gonna be next escalation

But MMR for Loki pvp is borked again

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Same here for MMR. Crashed in a fight and then that player became invisible to me. Climbed to bake. Shielded. Then friend hopped who I saw the rest of event and he was fully invisible with my MMR restricted to 4 Qs and vanishing nodes

What things have you tried to fix this?

I’ve noticed some similar things (same X number of opponents) in my queues. I noticed it today again near the close of the Famine PvP when I needed 1 more battle to get into T25 and I skipped 25ish times seeing the same few teams. I force closed the app and when I re-opened I was able to see different teams and get the last win I needed.

I’m wondering if they have introduced a bug where the cache is getting stale with only a few opponents and is not going back to the server to refresh for more options (at the time I was skipping and not getting much I was in my office at lunch with poor cell reception so I wonder if the game somehow lost connection briefly and went to a stale cache of the same opponents and never re-tried the server connection).

KGB

No, restarting doesn’t change it. And I have an intimate understanding of MMR and caching, so I trust my judgement on this after a decade.

It’s bugged.

The vanishing nodes in PVP is a newer experience for me.
Ever since Heroic was inadvertently introduced, and rolled back, it is not quite right.

Also I should take a break. I originally read your sentence as:
“trust my Juggernaut” :grinning_face_with_smiling_eyes:

One of the devs is asking if you’ve tried running 30FPS? That seems to help with the disco flashing from what they’re seeing.

Running 30 FPS makes the game unplayable.

It also has no effect on stability. I can also go hours without crashes, but then have stretches where it crashes constantly.

Also not connection related since PVE is when I’m at home. And from my holiday this year, with the bad hotel WiFi, I know just how important connection is since Unity, because it will just not count points or wins if it can’t tell the server. It will give you node rewards though.. just not count the win for starting timer or give points. (But that’s another thing)

Currently also restricted to 4 players available in Qs. Everyone else is completely invisible and skipping on a node passing each team not stacked on the other 2 nodes will remove that node. The game is so broken for the last 4 events.

Updating:

I crashed about 11 times in half an hour during PVE grind. Had to whales whales the CN and 5e due to lack of time. Lost any chance of t5 because of it.

Looking forward to the compensation shards.

For some strange reason my game has been crashing on opening the game when the offers pop up, had to close and reopen about 4 times today

I’m part of the android massive

You are describing something similar to:

I don’t recall if it was Daiches or Starrman who said something like:
“Daily popups are very crash/freeze prone”
They weren’t wrong.

I’d like to add that daily resupply is also very error prone:

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