Pve point discrepancies (also unintended live release?)

Heroic pve nodes are worth 20 percent more for Webbed Wonder. Probably not something that was meant to drop on a Sunday. The devs have a day off as it’s their Monday now as well.

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This serious?!

I swear These devs are the most incompetent of them all, lagging, freezing, now additionally at least 2 Crashs in pve, cheaters in pvp, ruined season, this!

Honestly, BCS did a better job

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This will piss off so many players. lol!!!

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Realistically it would be much better received by me (and perhaps others) if they split out Heroic into its own event, much like standard and Heroic bosses used to be. You can only join one, and it locks the other, but each have their own leaderboards and reward tree, with Heroics being significantly better (more 6 star shards please :folded_hands:)

Mostly I say this as someone who would like to engage with heroic, but also value placement. I guess with this point discrepancy I’ll be able to, but who knows if this is intentional?

This homogeneous middle ground they’ve gone for seems to be upsetting more people than it’s pleasing…

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I think I sympathise a bit with the people who are used to doing 20 minutes a day and getting routinely good placement, they’ve just had something taken away from them with no warning.

However, this sounds great for me, as someone who is voluntarily playing 75% of nodes on heroic.

Trying to see it from a neutral point of view it sounds like an improvement long term. Why not reward players who can adapt to changing demands and put time in over players who simply already have the meta characters at 550 and who have reliable devices and stable connections. Putting more emphasis on skill certainly will take away some of the punishment from having those suboptimal devices. Of course the community and the game will ha e to survive the short term backlash first.

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Fun times when Heroic becoming mandatory for T10 is something that gets pushed without announcement.

Good luck to all. There’s some brutal CNs. A 1,5 million HP Fatpin with unboosted X-men is going to be absolutely brutal.

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The strife that the 1% have to deal with! T10 in a 1000 player bracket.

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T100-200 will have to start doing partial Heroic at minimum, so more will be affected. We’ll see how it settles. The 20% points is bonkers amount.

The fun thing is they said points would not change, they switch decisions faster than they switch their underwear (never do their studio tour without a gasmask!)

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If this is intentional, it makes sense to me, because players with stronger rosters have always been able to do more battles (and get more points and place higher) than those who are just starting out or are somewhere in the middle.

My roster is currently at a point where I can usually squeak out a few wins on the higher nodes before the enemy teams level up beyond my reach - especially in events like Simulator. If I were to choose Heroic mode, and limit myself to only X-Men characters, it would be considerably less because of my lack of a stronger roster (I know, because I tried some nodes on Heroic during the previous event and got clowned pretty bad).

In this way, I see it as not that much different from when they upped the difficulty of the game, and I had to start choosing level 8 or 9 for events because my roster was no longer strong enough to handle level 10 (having only enjoyed maybe a year or so of being able to play at that level in the first place). Then again, even that reminded me of the slow climb I had to make when I started the game, before my roster was strong enough to handle the higher-level (worth more points) battles in the first place - getting that first 5-star character was a game changer for me back then.

What I mean is, players with stronger rosters will typically do better than those who do not - you know, like, ‘the rich get richer’ kind of thing. With everything that has come down the pipe in this game, it only makes sense that the difficulty level absolutely must increase over time, or those players who have every item collected and maxed out would just casually stroll through the game, winning on turn 1 or 0 or -2 or whatever over and over and over, and eventually get bored with the lack of challenge.

And I am fine with all of that because, in this particular circumstance, the increase in difficulty is completely optional. I can play on Normal, still get some tasty progression rewards, and not pull my hair out trying to win matches with a level 462 Professor X. My game, my choice. For those who choose the tougher path, and can handle the challenge, their reward should be greater. As it has always been.

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I hope the devs chime in about this (their day off ends in about 12 hours).

If left in place as is, it forces certain questions on the player who is chasing high placement, who presumably also tries hard in PVP.

The cycle of high placement playing is: Play hard to gain rewards to advance your roster to play hard while doing better because you advanced your roster, in a never ending cycle.

Heroic nodes force you into using subpar characters (not meta teams). Fine, as it goes. But placing well will not necessarily lead to improvement in those subpar characters, not really, because: 1. You shouldn’t drive all your resources into building characters you won’t be using all the time because 2. There are 401 characters, and better places to use your limited resource than adding levels to a character you won’t be using much outside this Heroic time window, and 3. the rewards you get from playing well (besides pulls) are at least somewhat unlikely to be rewards for those specific characters you need in Heroics.

So you would play Heroics competitively for longer to get placement and see the high rank number, and not a whole lot else. The 6s you are maybe competing for (what other reward is truly intrinsically interesting if you have meta teams already locked in at 550?) will not be useable in Heroic nodes, unless they happen to have the right affiliation.

Oh, but you can use the 6s in PVP. That assumes the devs make the unattainable carrots (we are supposed to spend to complete, presumably) somehow attainable, which they assure us they will. But doubling or tripling reward access will still mean many months of grinding and they keep releasing more etc.

I do appreciate this move as it shines a brighter light on the whole question each player should be asking - if I am just playing out of habit, why? What is the point?

If you really truly enjoy playing then great. If you really truly enjoy playing longer in harder matches, fantastic. I think you should keep playing and play the way you want.

Placement play requires hyper efficiency and hyper development of very specific characters and this was the way you played for 13 years. Minimizing time spent is smart when you’re playing a lot and building a fast and powerful team is a clear reward on your time spent. That has been the point and promise of the game and any roster building game. Play better and spend to build the most powerful teams and be rewarded for your committed efforts.

Now, placement play requires using some mishmash team that forces you into playing longer using subpar teams. So what is the reward for doing well, for your play?

…WTF… did the devs even think this through?

I am also happy if people who aren’t spenders and have been struggling to clear nodes a lot and have slow devices think this is great. But this move sends a very conflicting message to the people who have spent like crazy and kept this game alive for 13 years.

EB will tell me he spends because he likes spending and great, good for you. If there are lots of people who just spend money and they keep spending money because they like spending money that has no clear return or minimal clear return - it’s your money and do what you want with it.

But the logic of spending to do truly well in top end PVE has been broken or at least made less obvious.

Lastly I of course realize that for many players, the rewards are beside the point, and chasing placement rank is the goal in and of itself. Maybe no one will do anything different but it seems like people should be asking themselves some questions.

The better question is why explicitly say POINTS WON’T CHANGE then do the absolute opposite without any announcement

If heroic give more points, good, but announce it early enough so people can accomodate to it, Not Drop them into the cold water and Tell them „Well, you’re f*****"

Definitely not. As someone who routinely finishes in that range I can tell you that it’s very casual. I only clear the easy nodes 5 times, many times I don’t clear the 5E more than 3 times (to get the CP) and with doing all that I easily finish between 80-200 (since we don’t see final position anymore I can’t tell 101 from 200 but I doubt I drop anywhere near there when I finish my clears around 70th a couple hrs before the event ends).

In other words players in this range are just seeking progression and don’t care about the difference between T100 and T200.

KGB

This has obviously been implemented in the most disastrous way but Heroics having more points in PvE was the only logical point of having the choice available. Greater risk/ better rewards. The mostly weak rewards were not enough to entice people into Heroics but now they have a genuine reason to play it if competing. But this was not the way to do it. Of course there would have been massive complaints if they did it any other way so I can sort of see why they chose this unless it was another mistake (which they can claim if it all goes you know what up). Can’t wait for the explanation on this one…bring your stab vest!

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Oh, well this is a nice surprise. I’m normally in like 300th place since I don’t play anywhere near optimally and only play to progression. Just by playing heroic mode only I’m almost in top 10 right now :laughing:

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Yeah I wasn’t brave enough to play the Challenge Node on Heroic but the extra points on all the rest of the Essentials were very nice.

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Oh wow, you must be in a very competitive slice + bracket.

I’m playing S5 and I don’t join an event until late on the 1st day (last 6 or so hrs before day 1 ends). By then the bracket has flipped removing all the competitive players. If you want to just ease into an easy T100-200 you might want to try the same (assuming you aren’t in an alliance that demands X scoring).

KGB

Sometimes I spend money on dumb stuff like costumes, because spending money on dumb stuff like costumes really upsets a certain type of player.

In general I spend money on things that I expect will give me some advantage, and it’s often not an immediate advantage but one that I think (or hope) will appear over time. Building out a very wide roster was a really stupid thing to do, until weekly buffs showed up, we got a ton of rebalances, and now restricted-roster events.

With ascension, instead of pushing one character to 550 at a time, I pushed them all to 450. I always bought those offers where they sold like 200 3​:star: covers, because it was a really efficient way to put a lot of levels on somebody. Now I’ll have tons of high-level options for Heroics every week! Maybe I should start competing again (I won’t!).

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It seems to me that IP2 have now gone and finished the mission started with the shuffled SCL10. Regardless of whether this was meant to go live or not, the points boost for Heroic is clearly not a bug but a designed feature.

We were told that it was only meant for the top rosters (SCL10) and even then that might not be enough. With Heroics, they have implemented that mission. I have to assume moving forward that Heroics will be based upon affiliations and that means they have smashed Darkveil for starters. I think my Kang team might survive if we get a Tech affiliated Heroic. I dunno who anybody else is using but Heroics probably leaves a lot of it in tatters. Personally I’m pretty pleased I had X-Men characters able to beat the 5E and others but I can imagine this might get really interesting moving forward.

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You really, really can’t know this. It’s entirely possible (and I’d say, probable) that these players are trying their best, competing as hard as they can, and this is the best they can do. Not everyone knows all the timing tricks and cheese teams that we do – in fact most players probably don’t.

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