This is more a suggestion than a discussion, but who reads the suggestions subforum?
After two acknowledged “substandard” PvE events in succession, I would be much encouraged by a brief statement along the lines of the recent “Response to Recent Changes” D3PCS news post discussing Demiurge’s assessment of and goals for the recently introduced dynamic difficulty scaling, whose initial outings proved a tad contentious with a portion of users.
Any communication would be gratefully received, but I presumptuously believe the two questions below adequately frame what some significant portion of your users would like to know.
What is dynamic PvE difficulty, when working as intended, aiming to achieve?
We ask you for many things; we are a petty and demanding bunch. To my knowledge, no one asked for this. Presumably, the intention is to tailor the challenge offered to each player. Certainly, there seems to have been a much reduced correlation between roster strength and achievable rating lately in PvE and PvP, in direct contradiction of your lead designer’s previously stated goals, though anecdotes from brackets of 200 are hardly solid evidence of anything. At the moment, new players are complaining that established players and people with the temerity to give Demiurge money are holding them down, established players are upset that Johnny-come-latelys are making off with their rightful Daredevils, and many in the middle seem to believe both extremes are being promoted at their expense. It seems unlikely they are all correct. Could you give us some indication of what you are trying to achieve with the recent changes, perhaps before we need an entire subforum dedicated to accusations that two out of three players are obviously cheating?
How is dynamic PvE difficulty supposed to work?
At the launch of Oscorp, we were told that it is not: carried over from previous events’ PvE “MMR”, roster-dependent, working as intended, susceptible to PvE “tanking” by grinding unused characters into dog food, keyed to the lunar calendar. Fair enough. So what is it supposed to run off? I understand you might be very reluctant to answer this. Whatever you do, I and just about anyone else here will try to game it to our advantage, and I won’t insult your intelligence by pretending otherwise. But if it isn’t doing what it’s supposed to and we don’t have the first idea what it is supposed to do, tinfoil millinery and witch-hunts abound.
tl;dr: uh, guys, wtf you doin’? And then, of course, there’s PvP. Maybe another day.