Dear @Brigby, @LakeStone, @Hibernum_JC,
I would encourage a change to that last point to become not a question about adjustment, but an exhortation towards improvement of rewards. I feel it has been said multiple times before: the spark to do well in this game has been lost with the absolute gutting of rewards. No longer do we experience that same fever pitch drive which we once had to compete for worthwhile prizes (mythics, even if they ended up being dupes). What kept our passion alive and pulsating about every event was that chance, slim as it might be, that allowed us to aspire to greatness. The recent Breaking Points with Rishkar’s Expertise as prize was orgiastic in its intensity, a harkening back to earlier times of glory! The situation now, as has been echoed many times before, is that we have become ambivalent, antipathetic, even, about the prizes which are now nowhere near correspondent to the effort required. Our desire to compete and win, that same desire which has made me play this game every single day since BFZ launched (a feat no other game has ever achieved) is dwindling. I even missed an event the other day, my first one ever, because I didn’t see the point. Do the developers not hear and feel our keening about the death of passion? Do they not desire us to obsess over this game for more hours in the day than we probably should? That ardour is what drew me and countless others to this game, like no other gave ever has. Yet now, it begins to evanesce…
I conjecture that the developers may have felt that we had too many opportunities to get mythics in the past. I can appreciate a company wishing to make more profit - it is a business after all. But there is a difference between gently coaxing players to want to increase their spending, and eliminating their will to play entirely. To bolster the former and to avoid the latter, I argue the position that there absolutely still need to be mythics up for the winning in some events. Perhaps not as many as we had before, but it is a reasonable, defendable position that this occur at the very least for individual rewards, rather than coalition (though for both is my preferred option, for the record). This would get around the hypothetical developer worry that too many people were getting mythics (from coalitions) and those top coalitions were cementing their positions at the top forever, with no need to ever spend. Please note that I say this despite having been a part of the 2nd best ranked coalition in the game for quite a while, and with that even being so, I have still spent money on this game - because I truly loved it.
Having at least one mythic-up-for-grabs event per week would solve a number of the developers’ problems with minimal impact on their bottom line.
- It would reignite our drive to win, that inexhaustible resource which this game had so successfully tapped for so long and which kept us coming back for more.
- It would allow newer players the opportunity to catch up to the veterans because, coupled with the introduction of standards, there would be a viable way for a persistent and motivated new players to make headway in their collection, supplemented by some spending (I say this even though I am part of the Not.Another.Cent movement, which has always been a temporary stance until the situation improves for all players).
- It would restore our confidence that the developers want us to have an enjoyable game with rewards commensurate to the considerable efforts which they require, and that they are not just after our wallets and purses. Have respect of us, and we shall gladly reciprocate in turn.
In the end, the greatest gift such a move would endow would be to restore vitality to this game as we would once more have reason to reignite our extinguished fervour. Please let us want to succeed, to want to care, to let us love this game once more!