It has been nearly three months since D3 hit the MTGPQ community with the first round of austerity measures. The stated goal was to make the game more accessible to newer players. The result has been the continued domination of the game by individuals and coalitions who were dominating before austerity occurred. In the most recent ToS you saw the same familiar names at the top of the brackets both in gold and platinum.
How could this be? D3 removed mythic rewards from all events, they nerfed the amount of mythics from opening packs, they slashed other prizes across the board. They removed the ability to get “free mythics” from grinding QB. They even removed the power heavy SOI and BFZ blocks in standard. Why has the new era of players not emerged?
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Good players are good players. Obvious, but seemingly people think this game is all about the cards you have. Guess what, that is far less important than hand management, gem matching prowess or overall deck building skill. Admittedly, you need some good cards, but this is EXACTLY what austerity prevents… which leads to my next point.
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Newer players with a lot of talent are going to have a much harder time collecting a set of cards that can actually compete. The way to make the game more fair and more competitive is not to REDUCE everyone’s prizes, but to INCREASE everyone’s prizes.
I just don’t understand putting so much effort into making cards that 95% of the community never gets to play. If almost every player could eventually get all of the rares (say a 10% drop rate), many players could get a full set of mythics (say a 5% drop rate), and masterpeices could at least be chased (say a 1% drop rate), I believe you would get a much more competitive and fun game. I also believe the community would stop hating D3 and be much more willing to pull out their wallet.
Alternatively, they could go back to mythic rewards (even progression), make the crafting system not suck, or any other number of ways to allow people to actually get the cards they develop.
When D3 released the new card sets I used to drool over the ones I wanted to get. Even in a top coalition and a top player I wouldn’t get a full set form any block. (even EMN or SOI). However, I at least had a high expectation of getting them, and it made the game enjoyable. Now I don’t even enjoy opening packs… I have 27 unopened AKH boosters that I just don’t even care to open. Maybe there is a mythic… but it won’t give me an “OH BOY” moment… it will give me an “it’s about time” moment.
And the masterpeices are so rare that I don’t bother learning what the cards do. How is that a good use of developer time?
I really find it hard to believe that these lousy drop rates and the removal of the competitive feel to the game has led to more money spending. I sure know that it has cost them a lot of my money and my coalitions money. I just hope they eventually come around.