Throughout the last few updates it has become increasingly obvious that this game gets changed based on greed. 1.10.2 and 2.0 are prime examples:
Coalition reward nerfs and other place rewards: this was just the beginning of the reward nerfing. With the removal of mythics as top 10 coalition prizes they became far, far more rare. A lot of people say this was a good thing, and I happen to agree, but this was only step one in the grand scheme. The slashing of personal place rewards must’ve seemed logical to D3H as the bracket sizes were lowered for all PvP events, but was really just another part of the grand plan to get more money.
Progression reward nerfs: the progression rewards were also nerfed across the tiers, with lower tiers getting next to nothing for progression now. This incentivises newer players to spend money on crystals and cards, because it is so difficult to get resources through just playing in the lower tiers. This true intent was hidden by claims that a lot of people were sandbagging in lower tiers, and as an attempt to get players to move up. The progression rewards were also slashed in the higher tiers, likely with the same intent or just to achieve a bit more uniformity.
Mana Jewels: Here is a major offender, the main ways to get mana jewels were through buying exclusive deals for $$ and through an event called Trials of the Planes, which I will talk more about soon. you can also get them through RatC progression and the coalition leaderboard, but not in significant amounts like you can with $$. These mana jewels seemed like an amazing idea at first, an extra currency you can use to get guaranteed mythics is rather appealing. However they are largely locked behind a $$ barrier.
Trials of the Planes: This is an event that costs crystals to play. The rewards are mainly focused around Mana Jewels, and this event is the other main way to get Mana Jewels other than spending cash… By spending crystals… Which are now much, much harder to come by because of the reward nerfs, see what I’m getting at? Mana Jewels and Trials of the Planes are another part of the grand plan to screw people who are Free2Play and attempt to force people to spend $$.
The removal of quick battle: This is what really kicked it into me, the last vestige of unnerfed rewards… gone. It used to 100% that money = time and vice versa, whatever you could buy with money, you could buy with time. With the removal of Quick Battle that’s a little less true. Sure, you can still technically get anything without spending $$ if you wait long enough, but I get the feeling that soon enough that won’t be true.
So you can see an interesting chain reaction where everybody gets less stuff, which will make people want to buy crystal/jewels/cards to get more stuff. Sure, there is a chance that D3H have great intentions and just thought we were all a bit pampered, but if that’s the case, they went way too far. To me at least it seems they are just very, very greedy and don’t care at all about the playerbase and will do whatever they can to get a bit more $$. This is definitely the wrong attitude. @Hibernum_JC @Hibernum_Will @Lakestone @Cthulu would you please explain? Perhaps you can allay my fears about your intentions, but it really seems as if you’re just being plain greedy. I, and many others would like to know why you slashed rewards across the board, what you REALLY think of jewels, and if you are going to continue this trend in the future.
Regards, THEMAGICkMAN.