Not to be a wet blanket, but I have to wonder just how much time they have to devote to these small things (many of which I would enjoy).
We’re 5-6 months in post-launch and they still don’t even have any achievements set up. Which is a staple of 99% of F2P games. Not that I pine for achievements or even care if they ever show up, but it’s just one of those ‘small touches’ you expect in most mobile games you play. Especially one’s that are heavy on grinding.
My hope is that all these ‘lazy’ characters are a way to allow them to free up some more man hours to devote to these kinds of (small) things that help the experience. There is still a lot of untapped potential in this game.
This is your opinion, not everyone will share your opinion, it does not make it right or wrong, just yours.
Everyone will stop playing at some point while new players will come in, new content will be added, characters will be adjusted (nerfed or buffed) and events will come and go. The game at its core is just a match 3 with RPGish elements thrown in. All characters will have diffrent strengths and weeknesses, and we will always laugh at Bag Man. These are facts.
I say don’t worry about what may happen, enjoy the now. and look up from your screen every so often to enjoy the day.
I am on day 140 playing. The changes have been staggering. I would like more 4 stars but that is what makes them special. I play very heavily and find it very hard to fully level every character. The game has introduced alliances and I am awaiting the full effect to the game hasn’t occurred.
They are already killing the game. Every new update is one more nail in the coffin. I’ve been playing less and less, having less fun, and being more stressed everytime due to their fucking retarded implementations.
This game will die soon. And I haven’t spent a cent on it, and I’m sure I won’t nowadays unless there’s a drastic change.
Want a good F2P game without paying? Go play Marvel Heroes. It’s fantastic in every way you can imagine.
I don’t so much mind the diversity of characters, but I do wish that roster slots were at a flat rate, and not an increasing one. I accept and agree with the argument about balancing the game through more choice, and that the MMO curve requires new loot with higher advantages, but don’t charge me a fortune to hold it!
Just what I was about to say. I see the opposite happening as the OP suggests, and that the game is throttling down on how many covers are earned or randomly acquired. Even ** reward covers have been changed to be a trickle compared to previous rewards. The only area that has seen any giant release of covers was the latest Alliance related rewards, and that was essentially a trial run, and is likely to change.
Why they haven’t implemented both of these features but instead insist on pushing out new character after new character is beyond me. It’s such a no-brainer.
I fought so hard to get all my Patch covers and max him as my first 141 because I absolutely LOVED that part of Wolvie’s history, and that cover with Hulk is indelibly printed on my brain. It’s this attachment to the iconography of the characters that holds the most potential from a money-making point of view, and they’re not capitalising on it enough.