A New Way to PvE

I agree with the idea BUT hate the number of items.. why not make it everyone who makes it to those pts get the items Why 4 of this or 4 of that..

Just make it a PURE ULTRON EVENT where everyone is like 12,500 per round

Meaning a allaince of one would have have to beat 12,500 while a team of 10 would have 125,000

everyone gets the covers and can play at their own pace. if you make it where only the first 4 get the cover its no better then PVE now

What is FF:RK?

http://lmgtfy.com/?q=ffrk

although i had already googled it, i think that lmgtfy is now my favorite site ever.. greatest troll tool in history.

I googled it as “FF:RK” and didn’t get hits that made sense, so at least I tried…

It’s Final Fantasy Record Keeper. It’s every Final Fantasy story and character imaginable, broken into tiny, bite sized chunks of play. And the best part? It’s 100% PvE, there is absolutely no competitive element to it whatsoever. Also, no roster slots: you win a character, he’s yours. Good times man, good times icon_mrgreen.gif

Make this happen!!!

I too think this would be great!
Sometimes I get in to those “death brackets” that its really hard to compete even if I get lots of points…
This would solve lots of issues

Giving this a shameless bump as we get ready for yet another 4 day grind of the same rehashed content…Just read a post from Mr. Madrox himself that states that the dev team is more likely to read the constructive posts in this Suggestion/Feedback section than they are to read stuff in General, and since this idea seems awfully popular, lets see if we can’t get them to take notice icon_mrgreen.gif

Devs!!! read this post MOAR!

they already said the pve will stay the way it is so why keep bumping it

To show we want this. They can adjust their choices to meet player demand (or their own whims) whenever they choose. Why not let them know that PVE that isn’t directly competitive would be a welcome addition?

I support the idea! This is done with other games like Star Wars Commander.

PVP should be fix first before anything is done with pve

First, yes, please. Well thought out. Addresses most of the forum gripes of PvE. And even sounds like more fun!

Second, it’s amazing that two pages in the worst thing someone has to say about the idea is “PvP first”. (I won’t pursue the priority question, other than to say I’d love to see this “true PvE” idea implemented.) It’s rare thing that an idea on this forum would have no detractors.

I don’t know if I like your idea, but I will agree that PvE is stupid right now.

I have zero chance of getting a legendary token because I can only play a couple of hours a day (you know, I have a full-time job, a family, and all that).

It is beyond stupid that you have to login 3x a day and hit all the nodes of every chapter in order to win. There has to be a better way.

Lol, I didn’t look at the date on the OP and read this like it was new. I really like the concept. There has to be a way to get rid of the “scheduled play” element. I can’t see how that benefits the devs, it’s not like they’re advertising on the game and get money each time you log in.

Shameless bump in light of the PvE “experiment” we’re involved in at the moment…Everyone seemed to like this idea a whole heck of a lot more than what the Dev team has come up with to “fix” Story mode, so lets up-vote this to oblivion and show them another option!

+100

I’m with you! This new PvE system they’re trying misses the mark in oh so many ways. As a alliance-mate of mine has been saying for months, if not at least a year…

“In MPQ, PvE is PvP, and PvP is Co-op.”

A truer statement had never been said. So, their current experiment is basically just a new kind of PvP. Just stirred up and reheated, but it is still SSDD. Now instead of 3 perfect clears and a 2-3h end grind (total of 9 runs each repeatable node), you have a fore grind of 7 with new and improved “infinity scaling”, then an end grind of 5 (I think… being a big supporter of the system proposed here, I haven’t had the stomach to be a good Guinea pig for them).

I was not a big fan of the old system, but this… this is a huge slap in the face for anybody who wanted change to a true PvE in this game. While I don’t pretend to know what is the “best” solution for both players and D3/demiurge’s bank accounts, I can tell you this… what they’re currently trying ain’t it.

Go back to the drawing board, D3/demiurge. And while you are at it, read the OP again…

and again…

I really like the idea. Would definitely make PvE more interesting again. I’m at a position that if i don’t have the event characters, the event is hardly worth playing, cuz they are needed to get the good rewards.

They could also mix it. Have a point system where you can buy rewards with the points, along with an overall ranking to get bonus rewards. Casual players and players not giving full on one event, will still be able to get good rewards, which makes it still fun to play.

Event point system can also bring 4* characters back in play more. There are lots of 4* characters and when they’re so rare to get, the 3* characters become more valuable. Especially for new players