Okay, let’s get to the rares. I’ll divide them by colors this time, but I’ll keep it a bit shorter:
Colorless:
*Aethersphere Harvester: Lifelink for Overload 1 is quite strong, Crew 3 is nice too. It’s the first vehicle that crosses over into energy, which could be interesting for new kind of decks.
*Peacewalker Colossus: Another one that uses energy to get vehicles out faster. Vigilance makes this much much weaker because it’s unlikely this will stay around long enough to produce a lot of mana.
*Walking Ballista: This is a really interesting card. Hard to say if it works, but if it does this could be strong.
Black:
*Baral’s Expertise: For 10 mana this sounds like a very good deal!
*Battle at the Bridge: Could be good in the right decks of course. The best thing about this card, though: it finally works.
*Glint-Sleeve Siphoner: Card drawing is not always the strongest ability and a 6/5 menace for 17 mana is a bit tough. Not in love.
*Yahenni’s Expertise: Very interesting sweeper that gives you a big advantage. Should be powerful.
White:
*Consulate Crackdown: This is the first of a cruel joke by the developers. In a world where we knew who we play against and where a sideboard made any sense, this could be good. But this is only true in some events where this card might work against some support-heavy opponent. 24 mana is still a lot to ask.
*Solem Recruit: A 3/3 double strike for 6 is really good!
*Sram’s Expertise: That’s also a very good deal. The unnamed “Gain mana” mechanic is certainly powerful.
Red
*Freejam Regent: Again, defender gets this one killed quickly and the ability is just okay, I think.
*Kari Zev’s Expertise: This is cruelest joke I’ve seen in a while. Who can use this card? There are no artificial opponents that use vehicles, there are no KLD only events that would guarantee you find some other opponents. This card is the most useless card I can think of unless you want to pay 6 mana to play another 4 mana card.
*Release the Gremlins: This card should be really annoying to someone with supports. It seems much, much better than the white mass support removal because 3 is normally enough (well, if they are not fabricate heavy) and you get a nice creature on top.
Green
*Greenbelt Rampager: This. is. weird. I don’t want to play this card. 6/6 for 7 is fine but not if you return it to your hand right away.
*Heroic Intervention: Could be good but it’s probably just okay.
Blue
*Quicksmith Spy: Very powerful for Jace 2!
*Whir of Invention: Only in a really fitting deck does this make sense because if you pay 11, you want to fetch something that is worth it.
Multicolor
*Oath of Ajani: A good card and a great card in an energy deck. An amazing card in the green-white deck we want to build with the GW PW (which hopefully won’t completely rely on energy).
That’s it for rare. Comments?