This is obviously a really complicated issue with the possibility for lots of unintended consequences. But it seems to me that a lot of the sentiments expressed in this thread are based a whole lot more on subjective distress over losing a valued commodity than on any attempt to objectively evaluate the changes that the have happened in MPQ recently.
(Disclaimer: I am just as likely to be affected by the same biases, so my opinion should only be taken fwiw)
OP’s thread proclaimed that it wasn’t just another thread complaining about increased personal difficulty with the recent changes. But most of OP’s specific complaints seem to boil down to problems with increased personal difficulty with the new system (e.g., longer pvp matches making hops more variable, and ai matches more competitive; lack of 4* thor for over-leveled ares)
One slightly different argument expressed by OP, Colog, and others is the that the nerfing of 4s threatens the fundamental endgame progression (which has been to collect 4s). This topic opens up a broader question about what MPQ is, what it should be, and which player-group should be prioritized.
I do think that the devs have not yet sorted out what 4s are supposed to be. Is the gap between 3 land and 4* land supposed to be as big as that be 1* and 2s, or 2 and 3*s?
If so, then it seems to me that 4* thor and Xforce were about right. A top 3* team could be designed to beat a thorverine team, but there was always substantial risk of a devastating enemy cascade or unfavorable board. That risk meant that 3s couldn’t really compete in pvp (which mandates speed and reliable victory). At the same time, all of the other (pre-Xavier) 4s were clearly too weak for that standard. They were just more expensive 3*s that were way way harder to get and thus generally not worth the effort (a bit too early to tell with xavier).
If, on the other hand, the 4s were always meant to play just slightly above the level of the best 3s, then things are totally messed up. most 4s are actually weaker than the best 3s, and two 4s dominate the field. and since dominating the field is basically required to get more 4 covers at anything like a reasonable rate, it was a classic positive feedback loop where the only way to get the top rewards to already have the top rewards.
Personally, I don’t see how it is possible for the devs to create and maintain a 4* tier that is just a little bit above, but still playable with 3s. Given the speedy development cycle, there will always be outlier characters, and they will destroy any attempt to carefully calibrate two tiers that close to each other. And in the long run, introducing new endgame content is the only way to keep veterans interested. So it seems to me that 4 land really should be separated from 3* land by a big gap. That will give the devs room to maneuver with character design so that they won’t immediately wreck the progression structure if they release an outlier like Iron Fist or Lazy Thor (and then 5*s can be introduced for a new trophy class as the final reward)
Finally, just to add a few thoughts on which player group should be prioritized: I think it is crazy to say that demiurge doesn’t “care about” the veterans. It seems to me that MPQ is like most f2p play games: It needs to keep high-spending veterans invested by releasing new endgame content, and it needs to keep new players pouring in to provide fodder for the veterans. These two requirements are often in tension, which is why systemic changes tend to be cyclical: favoring one group and then the other (e.g., dropping progression rewards was good for vets, and dropping early roster slot prices was good noobs; vaulting is good for vets, capping the number of shields vets can spend in pvp was good for noobs, etc.).
None of this is to say that the devs have gotten everything right, or that I support all of the recent changes. I just feel that some (though not all) of the complaints in this thread are same-old, same-old complaints made from the position of players who’s personal stake in the game was negatively affected by the recent changes.
TL; DR: Don’t bother! it probably wasn’t that interesting anyway